PixelLightAPI  .
SNMPhysicsJointBall.h
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00001 /*********************************************************\
00002  *  File: SNMPhysicsJointBall.h                          *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_JOINTBALL_H__
00024 #define __PLPHYSICS_SCENENODEMODIFIERS_JOINTBALL_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Vector3.h>
00032 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsJoint.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLPhysics {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Physics ball and socket joint scene node modifier
00047 *
00048 *  @note
00049 *    - All non-zero value for 'MaxConeAngle' are clamped between 5 degree and 175 degrees 
00050 *    - Don't use 'NewtonBallSetConeLimits()' directly within your code, instead use the RTTI to set the variables
00051 *      (... else this RTTI variables may have wrong values...)
00052 */
00053 class SNMPhysicsJointBall : public SNMPhysicsJoint {
00054 
00055 
00056     //[-------------------------------------------------------]
00057     //[ RTTI interface                                        ]
00058     //[-------------------------------------------------------]
00059     pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsJointBall, "PLPhysics", PLPhysics::SNMPhysicsJoint, "Physics ball and socket joint scene node modifier")
00060         // Attributes
00061         pl_attribute(PivotPoint,    PLMath::Vector3,    PLMath::Vector3::Zero,  ReadWrite,  GetSet, "Origin of the ball and socket in local space",                                                                                         "")
00062         pl_attribute(PinDir,        PLMath::Vector3,    PLMath::Vector3::UnitY, ReadWrite,  GetSet, "Vector defining the cone axis in scene container space if the 'LocalPinDirection'-flag is not set, else in local scene node space",    "")
00063         // [TODO] Implement me
00064         // DEFINE_VAR(PL_VAR_FLOAT, m_fMaxConeAngle,    "MaxConeAngle",     "0.0",          "Max angle in degree the attached body is allow to swing relative to the pin axis, a value of zero will disable this limits",   "", "")
00065         // DEFINE_VAR(PL_VAR_FLOAT, m_fMaxTwistAngle,   "MaxTwistAngle",    "0.0",          "Max angle in degree the attached body is allow to twist relative to the pin axis, a value of zero will disable this limits",   "", "")
00066         // Constructors
00067         pl_constructor_1(ParameterConstructor,  PLScene::SceneNode&,    "Parameter constructor",    "")
00068     pl_class_end
00069 
00070 
00071     //[-------------------------------------------------------]
00072     //[ Public RTTI get/set functions                         ]
00073     //[-------------------------------------------------------]
00074     public:
00075         PLPHYSICS_API const PLMath::Vector3 &GetPivotPoint() const;
00076         PLPHYSICS_API void SetPivotPoint(const PLMath::Vector3 &vValue);
00077         PLPHYSICS_API const PLMath::Vector3 &GetPinDir() const;
00078         PLPHYSICS_API void SetPinDir(const PLMath::Vector3 &vValue);
00079 
00080 
00081     //[-------------------------------------------------------]
00082     //[ Public functions                                      ]
00083     //[-------------------------------------------------------]
00084     public:
00085         /**
00086         *  @brief
00087         *    Constructor
00088         *
00089         *  @param[in] cSceneNode
00090         *    Owner scene node
00091         */
00092         PLPHYSICS_API SNMPhysicsJointBall(PLScene::SceneNode &cSceneNode);
00093 
00094         /**
00095         *  @brief
00096         *    Destructor
00097         */
00098         PLPHYSICS_API virtual ~SNMPhysicsJointBall();
00099 
00100 
00101     //[-------------------------------------------------------]
00102     //[ Private data                                          ]
00103     //[-------------------------------------------------------]
00104     private:
00105         PLMath::Vector3 m_vPivotPoint;  /**< Origin of the ball and socket in local space */
00106         PLMath::Vector3 m_vPinDir;      /**< Vector defining the cone axis in local space */
00107         // [TODO] Implement me
00108         // float            m_fMaxConeAngle;
00109         // float            m_fMaxTwistAngle;
00110 
00111 
00112     //[-------------------------------------------------------]
00113     //[ Private virtual SNMPhysicsJoint functions             ]
00114     //[-------------------------------------------------------]
00115     private:
00116         virtual void CreatePhysicsJoint() override;
00117 
00118 
00119 };
00120 
00121 
00122 //[-------------------------------------------------------]
00123 //[ Namespace                                             ]
00124 //[-------------------------------------------------------]
00125 } // PLPhysics
00126 
00127 
00128 #endif // __PLPHYSICS_SCENENODEMODIFIERS_JOINTBALL_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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