PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMPhysicsBodyTerrain.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_BODYTERRAIN_H__ 00024 #define __PLPHYSICS_SCENENODEMODIFIERS_BODYTERRAIN_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsBody.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLPhysics { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Physics terrain body scene node modifier 00046 */ 00047 class SNMPhysicsBodyTerrain : public SNMPhysicsBody { 00048 00049 00050 //[-------------------------------------------------------] 00051 //[ RTTI interface ] 00052 //[-------------------------------------------------------] 00053 pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsBodyTerrain, "PLPhysics", PLPhysics::SNMPhysicsBody, "Physics terrain body scene node modifier") 00054 // Properties 00055 pl_properties 00056 pl_property("SceneNodeClass", "PLScene::SNTerrain") 00057 pl_properties_end 00058 // Attributes 00059 pl_attribute(Scale, PLMath::Vector3, PLMath::Vector3::One, ReadWrite, GetSet, "Height field scale", "") 00060 // Constructors 00061 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00062 pl_class_end 00063 00064 00065 //[-------------------------------------------------------] 00066 //[ Public RTTI get/set functions ] 00067 //[-------------------------------------------------------] 00068 public: 00069 PLPHYSICS_API const PLMath::Vector3 &GetScale() const; 00070 PLPHYSICS_API void SetScale(const PLMath::Vector3 &vValue); 00071 00072 00073 //[-------------------------------------------------------] 00074 //[ Public functions ] 00075 //[-------------------------------------------------------] 00076 public: 00077 /** 00078 * @brief 00079 * Constructor 00080 * 00081 * @param[in] cSceneNode 00082 * Owner scene node 00083 */ 00084 PLPHYSICS_API SNMPhysicsBodyTerrain(PLScene::SceneNode &cSceneNode); 00085 00086 /** 00087 * @brief 00088 * Destructor 00089 */ 00090 PLPHYSICS_API virtual ~SNMPhysicsBodyTerrain(); 00091 00092 00093 //[-------------------------------------------------------] 00094 //[ Private data ] 00095 //[-------------------------------------------------------] 00096 private: 00097 PLMath::Vector3 m_vScale; /**< Height field scale */ 00098 00099 00100 //[-------------------------------------------------------] 00101 //[ Private virtual SNMPhysicsBody functions ] 00102 //[-------------------------------------------------------] 00103 private: 00104 virtual void CreatePhysicsBody() override; 00105 00106 00107 }; 00108 00109 00110 //[-------------------------------------------------------] 00111 //[ Namespace ] 00112 //[-------------------------------------------------------] 00113 } // PLPhysics 00114 00115 00116 #endif // __PLPHYSICS_SCENENODEMODIFIERS_BODYTERRAIN_H__
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