PixelLightAPI  .
SNMPhysicsBodySphere.h
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00001 /*********************************************************\
00002  *  File: SNMPhysicsBodySphere.h                         *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_BODYSPHERE_H__
00024 #define __PLPHYSICS_SCENENODEMODIFIERS_BODYSPHERE_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsBody.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Forward declarations                                  ]
00036 //[-------------------------------------------------------]
00037 namespace PLRenderer {
00038     class Renderer;
00039 }
00040 namespace PLScene {
00041     class VisNode;
00042 }
00043 
00044 
00045 //[-------------------------------------------------------]
00046 //[ Namespace                                             ]
00047 //[-------------------------------------------------------]
00048 namespace PLPhysics {
00049 
00050 
00051 //[-------------------------------------------------------]
00052 //[ Classes                                               ]
00053 //[-------------------------------------------------------]
00054 /**
00055 *  @brief
00056 *    Physics sphere body scene node modifier
00057 *
00058 *  @remarks
00059 *    Sphere collision are generalized ellipsoids, the application can create many different kind
00060 *    of objects by just playing with dimensions of the radius. For example to make a sphere set all
00061 *    tree radius to the same value, to make a ellipse of revolution just set two of the tree radius
00062 *    to the same value.\n
00063 *    General ellipsoids are very good hull geometries to represent the outer shell of avatars in a game.
00064 */
00065 class SNMPhysicsBodySphere : public SNMPhysicsBody {
00066 
00067 
00068     //[-------------------------------------------------------]
00069     //[ RTTI interface                                        ]
00070     //[-------------------------------------------------------]
00071     pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsBodySphere, "PLPhysics", PLPhysics::SNMPhysicsBody, "Physics sphere body scene node modifier")
00072         // Attributes
00073         pl_attribute(Radius,    float,  0.0f,   ReadWrite,  GetSet, "Sphere radius, if null, a sphere 'inside' the axis align bounding box in 'scene node space' is used as default",   "Min='0.0'")
00074         // Constructors
00075         pl_constructor_1(ParameterConstructor,  PLScene::SceneNode&,    "Parameter constructor",    "")
00076         // Slots
00077         pl_slot_2(OnDrawDebug,  PLRenderer::Renderer&,  const PLScene::VisNode*,    "Called on scene node debug draw, the used renderer as first parameter, the current visibility node of this scene node as second parameter (can be a null pointer)",    "")
00078     pl_class_end
00079 
00080 
00081     //[-------------------------------------------------------]
00082     //[ Public RTTI get/set functions                         ]
00083     //[-------------------------------------------------------]
00084     public:
00085         PLPHYSICS_API float GetRadius() const;
00086         PLPHYSICS_API void SetRadius(float fValue);
00087 
00088 
00089     //[-------------------------------------------------------]
00090     //[ Public functions                                      ]
00091     //[-------------------------------------------------------]
00092     public:
00093         /**
00094         *  @brief
00095         *    Constructor
00096         *
00097         *  @param[in] cSceneNode
00098         *    Owner scene node
00099         */
00100         PLPHYSICS_API SNMPhysicsBodySphere(PLScene::SceneNode &cSceneNode);
00101 
00102         /**
00103         *  @brief
00104         *    Destructor
00105         */
00106         PLPHYSICS_API virtual ~SNMPhysicsBodySphere();
00107 
00108 
00109     //[-------------------------------------------------------]
00110     //[ Private functions                                     ]
00111     //[-------------------------------------------------------]
00112     private:
00113         /**
00114         *  @brief
00115         *    Called on scene node debug draw
00116         *
00117         *  @param[in] cRenderer
00118         *    The used renderer
00119         *  @param[in] pVisNode
00120         *    The current visibility node of this scene node, can be a null pointer
00121         */
00122         void OnDrawDebug(PLRenderer::Renderer &cRenderer, const PLScene::VisNode *pVisNode);
00123 
00124 
00125     //[-------------------------------------------------------]
00126     //[ Private data                                          ]
00127     //[-------------------------------------------------------]
00128     private:
00129         float m_fRadius;    /**< Sphere radius, if null, a sphere 'inside' the axis align bounding box in 'scene node space' is used as default */
00130 
00131 
00132     //[-------------------------------------------------------]
00133     //[ Private virtual PLScene::SceneNodeModifier functions  ]
00134     //[-------------------------------------------------------]
00135     private:
00136         virtual void OnActivate(bool bActivate) override;
00137 
00138 
00139     //[-------------------------------------------------------]
00140     //[ Private virtual SNMPhysicsBody functions              ]
00141     //[-------------------------------------------------------]
00142     private:
00143         virtual void CreatePhysicsBody() override;
00144 
00145 
00146 };
00147 
00148 
00149 //[-------------------------------------------------------]
00150 //[ Namespace                                             ]
00151 //[-------------------------------------------------------]
00152 } // PLPhysics
00153 
00154 
00155 #endif // __PLPHYSICS_SCENENODEMODIFIERS_BODYSPHERE_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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