PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMMeshMorphBlink.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SceneNodeModifiers/SNMMeshMorph.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLScene { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Animated scene node mesh morph modifier class 00046 * 00047 * @remarks 00048 * This modifier can be used for 'blinking' eyes. 00049 */ 00050 class SNMMeshMorphBlink : public SNMMeshMorph { 00051 00052 00053 //[-------------------------------------------------------] 00054 //[ RTTI interface ] 00055 //[-------------------------------------------------------] 00056 pl_class(PLS_RTTI_EXPORT, SNMMeshMorphBlink, "PLScene", PLScene::SNMMeshMorph, "Animated scene node mesh morph modifier class") 00057 // Attributes 00058 pl_attribute(Time, float, 10.0f, ReadWrite, DirectValue, "Current time to next animation start", "") 00059 pl_attribute(TimeBase, float, 1.0f, ReadWrite, DirectValue, "Base time to next animation start", "") 00060 pl_attribute(TimeRandom, float, 2.0f, ReadWrite, DirectValue, "Maximum added random time to next animation start", "") 00061 pl_attribute(Direction, bool, false, ReadWrite, DirectValue, "Current animation direction 1=+ 0=-", "") 00062 pl_attribute(Speed, float, 6.0f, ReadWrite, DirectValue, "Animation speed", "") 00063 // Constructors 00064 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00065 // Slots 00066 pl_slot_0(OnUpdate, "Called when the scene node modifier needs to be updated", "") 00067 pl_class_end 00068 00069 00070 //[-------------------------------------------------------] 00071 //[ Public functions ] 00072 //[-------------------------------------------------------] 00073 public: 00074 /** 00075 * @brief 00076 * Constructor 00077 * 00078 * @param[in] cSceneNode 00079 * Owner scene node 00080 */ 00081 PLS_API SNMMeshMorphBlink(SceneNode &cSceneNode); 00082 00083 /** 00084 * @brief 00085 * Destructor 00086 */ 00087 PLS_API virtual ~SNMMeshMorphBlink(); 00088 00089 00090 //[-------------------------------------------------------] 00091 //[ Protected virtual SceneNodeModifier functions ] 00092 //[-------------------------------------------------------] 00093 protected: 00094 PLS_API virtual void OnActivate(bool bActivate) override; 00095 00096 00097 //[-------------------------------------------------------] 00098 //[ Private functions ] 00099 //[-------------------------------------------------------] 00100 private: 00101 /** 00102 * @brief 00103 * Called when the scene node modifier needs to be updated 00104 */ 00105 void OnUpdate(); 00106 00107 00108 }; 00109 00110 00111 //[-------------------------------------------------------] 00112 //[ Namespace ] 00113 //[-------------------------------------------------------] 00114 } // PLScene 00115 00116 00117 #endif // __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__
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