PixelLightAPI  .
SNMMeshMorphBlink.h
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00001 /*********************************************************\
00002  *  File: SNMMeshMorphBlink.h                            *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__
00024 #define __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNodeModifiers/SNMMeshMorph.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Animated scene node mesh morph modifier class
00046 *
00047 *  @remarks
00048 *    This modifier can be used for 'blinking' eyes.
00049 */
00050 class SNMMeshMorphBlink : public SNMMeshMorph {
00051 
00052 
00053     //[-------------------------------------------------------]
00054     //[ RTTI interface                                        ]
00055     //[-------------------------------------------------------]
00056     pl_class(PLS_RTTI_EXPORT, SNMMeshMorphBlink, "PLScene", PLScene::SNMMeshMorph, "Animated scene node mesh morph modifier class")
00057         // Attributes
00058         pl_attribute(Time,          float,  10.0f,  ReadWrite,  DirectValue,    "Current time to next animation start",                 "")
00059         pl_attribute(TimeBase,      float,  1.0f,   ReadWrite,  DirectValue,    "Base time to next animation start",                    "")
00060         pl_attribute(TimeRandom,    float,  2.0f,   ReadWrite,  DirectValue,    "Maximum added random time to next animation start",    "")
00061         pl_attribute(Direction,     bool,   false,  ReadWrite,  DirectValue,    "Current animation direction 1=+ 0=-",                  "")
00062         pl_attribute(Speed,         float,  6.0f,   ReadWrite,  DirectValue,    "Animation speed",                                      "")
00063         // Constructors
00064         pl_constructor_1(ParameterConstructor,  SceneNode&, "Parameter constructor",    "")
00065         // Slots
00066         pl_slot_0(OnUpdate, "Called when the scene node modifier needs to be updated",  "")
00067     pl_class_end
00068 
00069 
00070     //[-------------------------------------------------------]
00071     //[ Public functions                                      ]
00072     //[-------------------------------------------------------]
00073     public:
00074         /**
00075         *  @brief
00076         *    Constructor
00077         *
00078         *  @param[in] cSceneNode
00079         *    Owner scene node
00080         */
00081         PLS_API SNMMeshMorphBlink(SceneNode &cSceneNode);
00082 
00083         /**
00084         *  @brief
00085         *    Destructor
00086         */
00087         PLS_API virtual ~SNMMeshMorphBlink();
00088 
00089 
00090     //[-------------------------------------------------------]
00091     //[ Protected virtual SceneNodeModifier functions         ]
00092     //[-------------------------------------------------------]
00093     protected:
00094         PLS_API virtual void OnActivate(bool bActivate) override;
00095 
00096 
00097     //[-------------------------------------------------------]
00098     //[ Private functions                                     ]
00099     //[-------------------------------------------------------]
00100     private:
00101         /**
00102         *  @brief
00103         *    Called when the scene node modifier needs to be updated
00104         */
00105         void OnUpdate();
00106 
00107 
00108 };
00109 
00110 
00111 //[-------------------------------------------------------]
00112 //[ Namespace                                             ]
00113 //[-------------------------------------------------------]
00114 } // PLScene
00115 
00116 
00117 #endif // __PLSCENE_SCENENODEMODIFIER_MESHMORPHBLINK_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:09:00
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