PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMMeshAnimation.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_MESHANIMATION_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_MESHANIMATION_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SceneNodeModifiers/SNMMesh.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLScene { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Mesh scene node animation modifier class 00046 * 00047 * @note 00048 * - Adds automatically a "PLScene::SNMMeshUpdate" scene node modifier (if there's not yet one) in order to frequently update the mesh 00049 * - If the node has no mesh with animations, this modifier will have no effect 00050 */ 00051 class SNMMeshAnimation : public SNMMesh { 00052 00053 00054 //[-------------------------------------------------------] 00055 //[ RTTI interface ] 00056 //[-------------------------------------------------------] 00057 pl_class(PLS_RTTI_EXPORT, SNMMeshAnimation, "PLScene", PLScene::SNMMesh, "Mesh scene node animation modifier class") 00058 // Attributes 00059 pl_attribute(Name, PLCore::String, "", ReadWrite, GetSet, "Name of the animation", "") 00060 pl_attribute(Frame, float, 0.0f, ReadWrite, GetSet, "Current animation frame", "") 00061 pl_attribute(Speed, float, 1.0f, ReadWrite, GetSet, "Animation playback speed (multiplied with original speed)", "") 00062 pl_attribute(Weight, float, 1.0f, ReadWrite, GetSet, "Animation weight", "") 00063 pl_attribute(MinWeight, float, 0.0f, ReadWrite, GetSet, "Minimum animation weight", "") 00064 pl_attribute(MaxWeight, float, 1.0f, ReadWrite, GetSet, "Maximum animation weight", "") 00065 // Constructors 00066 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00067 pl_class_end 00068 00069 00070 //[-------------------------------------------------------] 00071 //[ Public RTTI get/set functions ] 00072 //[-------------------------------------------------------] 00073 public: 00074 PLS_API PLCore::String GetName() const; 00075 PLS_API void SetName(const PLCore::String &sValue); 00076 PLS_API float GetFrame() const; 00077 PLS_API void SetFrame(float fValue); 00078 PLS_API float GetSpeed() const; 00079 PLS_API void SetSpeed(float fValue); 00080 PLS_API float GetWeight() const; 00081 PLS_API void SetWeight(float fValue); 00082 PLS_API float GetMinWeight() const; 00083 PLS_API void SetMinWeight(float fValue); 00084 PLS_API float GetMaxWeight() const; 00085 PLS_API void SetMaxWeight(float fValue); 00086 00087 00088 //[-------------------------------------------------------] 00089 //[ Public functions ] 00090 //[-------------------------------------------------------] 00091 public: 00092 /** 00093 * @brief 00094 * Constructor 00095 * 00096 * @param[in] cSceneNode 00097 * Owner scene node 00098 */ 00099 PLS_API SNMMeshAnimation(SceneNode &cSceneNode); 00100 00101 /** 00102 * @brief 00103 * Destructor 00104 */ 00105 PLS_API virtual ~SNMMeshAnimation(); 00106 00107 00108 //[-------------------------------------------------------] 00109 //[ Private functions ] 00110 //[-------------------------------------------------------] 00111 private: 00112 /** 00113 * @brief 00114 * Updates the mesh 00115 */ 00116 void UpdateMesh(); 00117 00118 00119 //[-------------------------------------------------------] 00120 //[ Private data ] 00121 //[-------------------------------------------------------] 00122 private: 00123 PLCore::String m_sName; 00124 float m_fFrame; 00125 float m_fSpeed; 00126 float m_fWeight; 00127 float m_fMinWeight; 00128 float m_fMaxWeight; 00129 00130 00131 }; 00132 00133 00134 //[-------------------------------------------------------] 00135 //[ Namespace ] 00136 //[-------------------------------------------------------] 00137 } // PLScene 00138 00139 00140 #endif // __PLSCENE_SCENENODEMODIFIER_MESHANIMATION_H__
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