PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SHKdTree.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENEHIERARCHY_KDTREE_H__ 00024 #define __PLSCENE_SCENEHIERARCHY_KDTREE_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SceneHierarchy.h" 00032 #include "PLScene/Scene/SceneHierarchyNode.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLScene { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Classes ] 00043 //[-------------------------------------------------------] 00044 /** 00045 * @brief 00046 * Kd tree scene hierarchy (axis aligned binary tree) 00047 * 00048 * @remarks 00049 * A node has two children. The node can be either an interior node (i.e., left and 00050 * right child) or a leaf node, which holds the actual scene nodes. 00051 */ 00052 class SHKdTree : public SceneHierarchy { 00053 00054 00055 //[-------------------------------------------------------] 00056 //[ RTTI interface ] 00057 //[-------------------------------------------------------] 00058 pl_class(PLS_RTTI_EXPORT, SHKdTree, "PLScene", PLScene::SceneHierarchy, "Kd tree scene hierarchy (axis aligned binary tree)") 00059 // Constructors 00060 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00061 pl_class_end 00062 00063 00064 //[-------------------------------------------------------] 00065 //[ Public functions ] 00066 //[-------------------------------------------------------] 00067 public: 00068 /** 00069 * @brief 00070 * Default constructor 00071 */ 00072 PLS_API SHKdTree(); 00073 00074 00075 //[-------------------------------------------------------] 00076 //[ Private virtual SceneHierarchy functions ] 00077 //[-------------------------------------------------------] 00078 private: 00079 virtual SceneHierarchyNode &CreateNode() override; 00080 00081 00082 }; 00083 00084 /** 00085 * @brief 00086 * Kd tree scene hierarchy node class 00087 */ 00088 class SHKdTreeNode : public SceneHierarchyNode { 00089 00090 00091 //[-------------------------------------------------------] 00092 //[ Friends ] 00093 //[-------------------------------------------------------] 00094 friend class SHKdTree; 00095 00096 00097 //[-------------------------------------------------------] 00098 //[ Private functions ] 00099 //[-------------------------------------------------------] 00100 private: 00101 /** 00102 * @brief 00103 * Constructor 00104 * 00105 * @param[in] cHierarchy 00106 * The owner hierarchy 00107 */ 00108 SHKdTreeNode(SceneHierarchy &cHierarchy); 00109 00110 /** 00111 * @brief 00112 * Destructor 00113 */ 00114 virtual ~SHKdTreeNode(); 00115 00116 /** 00117 * @brief 00118 * Merges the items of the scene hierarchy child nodes to this nodes if required 00119 */ 00120 void Merge(); 00121 00122 /** 00123 * @brief 00124 * Splits this scene hierarchy node 00125 */ 00126 void Split(); 00127 00128 00129 //[-------------------------------------------------------] 00130 //[ Private definitions ] 00131 //[-------------------------------------------------------] 00132 private: 00133 /** 00134 * @brief 00135 * Split axis 00136 */ 00137 enum EAxis { 00138 AxisX = 0, 00139 AxisY = 1, 00140 AxisZ = 2, 00141 Leaf = 3 00142 }; 00143 00144 00145 //[-------------------------------------------------------] 00146 //[ Private data ] 00147 //[-------------------------------------------------------] 00148 private: 00149 SHKdTreeNode *m_pLeftNode; /**< Left scene hierarchy node, can be a null pointer */ 00150 SHKdTreeNode *m_pRightNode; /**< Right scene hierarchy node, can be a null pointer */ 00151 EAxis m_nSplitAxis; /**< Split axis */ 00152 float m_fSplitValue; /**< Split value */ 00153 00154 00155 //[-------------------------------------------------------] 00156 //[ Public virtual SceneHierarchyNode functions ] 00157 //[-------------------------------------------------------] 00158 public: 00159 PLS_API virtual void Touch(bool bRecursive = false) override; 00160 PLS_API virtual PLCore::uint32 GetNumOfNodes() const override; 00161 PLS_API virtual SceneHierarchyNode *GetNode(PLCore::uint32 nIndex) const override; 00162 00163 00164 //[-------------------------------------------------------] 00165 //[ Private virtual SceneHierarchyNode functions ] 00166 //[-------------------------------------------------------] 00167 private: 00168 virtual void Init() override; 00169 00170 00171 }; 00172 00173 00174 //[-------------------------------------------------------] 00175 //[ Namespace ] 00176 //[-------------------------------------------------------] 00177 } // PLScene 00178 00179 00180 #endif // __PLSCENE_SCENEHIERARCHY_KDTREE_H__
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