PixelLightAPI  .
MeshManager.h
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00001 /*********************************************************\
00002  *  File: MeshManager.h                                  *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLMESH_MESHMANAGER_H__
00024 #define __PLMESH_MESHMANAGER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLCore/Container/ResourceManager.h>
00032 #include "PLMesh/MeshHandler.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLMesh {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    This is a manager for the mesh resource
00047 *
00048 *  @note
00049 *    - Unloads unused resources automatically by default
00050 */
00051 class MeshManager : public PLCore::ResourceManager<Mesh> {
00052 
00053 
00054     //[-------------------------------------------------------]
00055     //[ Public functions                                      ]
00056     //[-------------------------------------------------------]
00057     public:
00058         /**
00059         *  @brief
00060         *    Constructor
00061         *
00062         *  @param[in] cRenderer
00063         *    Renderer to use
00064         */
00065         PLMESH_API MeshManager(PLRenderer::Renderer &cRenderer);
00066 
00067         /**
00068         *  @brief
00069         *    Destructor
00070         */
00071         PLMESH_API virtual ~MeshManager();
00072 
00073         /**
00074         *  @brief
00075         *    Returns the used renderer
00076         *
00077         *  @return
00078         *    Pointer to the renderer the meshes should use, can be a null pointer
00079         */
00080         PLMESH_API PLRenderer::Renderer *GetRenderer() const;
00081 
00082         /**
00083         *  @brief
00084         *    Creates the mesh and adds the required LODs
00085         *
00086         *  @return
00087         *   The created mesh, a null pointer on error
00088         *
00089         *  @note
00090         *    - If the mesh is created, the 'Material' is added automatically
00091         */
00092         PLMESH_API Mesh *CreateMesh();
00093 
00094         /**
00095         *  @brief
00096         *    Creates a new mesh resource
00097         *
00098         *  @param[in] sName
00099         *    Resource name, if empty an unused name is set automatically
00100         *  @param[in] bStatic
00101         *    Static mesh? (better performance!)
00102         *
00103         *  @return
00104         *    Pointer to the created resource, a null pointer if there was an error
00105         *
00106         *  @note
00107         *    - If there's already a resource with this name, this resource is returned
00108         */
00109         PLMESH_API Mesh *CreateMesh(const PLCore::String &sName, bool bStatic = true);
00110 
00111         /**
00112         *  @brief
00113         *    Creates a mesh resource using a mesh creator
00114         *
00115         *  @param[in] sName
00116         *    Mesh creator class name (for instance "MeshCreatorSphere")
00117         *  @param[in] bStatic
00118         *    Static mesh? (better performance!)
00119         *  @param[in] sParameters
00120         *    Mesh creator parameters. (for instance "Radius='4.0' Detail='20'")
00121         *    This parameters depend on the used mesh creator.
00122         *
00123         *  @return
00124         *    Pointer to the created resource, a null pointer if there was an error
00125         *    (maybe unknown class or the class is not derived from 'MeshCreator')
00126         */
00127         PLMESH_API Mesh *CreateMesh(const PLCore::String &sName, bool bStatic, const PLCore::String &sParameters);
00128 
00129         /**
00130         *  @brief
00131         *    Load mesh
00132         *
00133         *  @param[in] sFilename
00134         *    Mesh filename. It's also possible to create meshes dynamically.
00135         *    "Create MeshCreatorSphere Name=\"Sphere\" Radius=\"4.0\" Detail=\"20.0\""
00136         *    For instance will use the mesh creator class 'MeshCreatorSphere'
00137         *    to create a mesh with the name 'Sphere' and some parameters.
00138         *  @param[in] sParams
00139         *    Optional load method parameters, can be an empty string
00140         *  @param[in] sMethod
00141         *    Optional name of the load method to use, can be an empty string
00142         *  @param[in] bReloadMesh
00143         *    Force mesh itself to be reloaded?
00144         *  @param[in] bStatic
00145         *    Static mesh? (better performance!)
00146         *
00147         *  @return
00148         *    The loaded mesh, a null pointer on error
00149         */
00150         PLMESH_API Mesh *LoadMesh(const PLCore::String &sFilename, const PLCore::String &sParams = "", const PLCore::String &sMethod = "", bool bReloadMesh = false, bool bStatic = true);
00151 
00152 
00153     //[-------------------------------------------------------]
00154     //[ Private data                                          ]
00155     //[-------------------------------------------------------]
00156     private:
00157         PLRenderer::Renderer *m_pRenderer;  /**< Renderer the manager is using (always valid!) */
00158 
00159 
00160     //[-------------------------------------------------------]
00161     //[ Private virtual PLCore::ResourceManager functions     ]
00162     //[-------------------------------------------------------]
00163     private:
00164         virtual Mesh *CreateResource(const PLCore::String &sName) override;
00165 
00166 
00167 };
00168 
00169 
00170 //[-------------------------------------------------------]
00171 //[ Namespace                                             ]
00172 //[-------------------------------------------------------]
00173 } // PLMesh
00174 
00175 
00176 #endif // __PLMESH_MESHMANAGER_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:57
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