PixelLightAPI  .
MeshCreatorTriangle.h
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00001 /*********************************************************\
00002  *  File: MeshCreatorTriangle.h                          *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLMESH_MESHCREATOR_TRIANGLE_H__
00024 #define __PLMESH_MESHCREATOR_TRIANGLE_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Vector3.h>
00032 #include "PLMesh/Creator/MeshCreator.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLMesh {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Triangle mesh creator class
00047 */
00048 class MeshCreatorTriangle : public MeshCreator {
00049 
00050 
00051     //[-------------------------------------------------------]
00052     //[ RTTI interface                                        ]
00053     //[-------------------------------------------------------]
00054     pl_class(PLMESH_RTTI_EXPORT, MeshCreatorTriangle, "PLMesh", PLMesh::MeshCreator, "Triangle mesh creator class")
00055         // Attributes
00056         pl_attribute(V1,        PLMath::Vector3,    PLMath::Vector3(-0.5f, -0.5f, 0.0f),    ReadWrite,  DirectValue,    "Vertex 1",         "")
00057         pl_attribute(V2,        PLMath::Vector3,    PLMath::Vector3( 0.5f, -0.5f, 0.0f),    ReadWrite,  DirectValue,    "Vertex 2",         "")
00058         pl_attribute(V3,        PLMath::Vector3,    PLMath::Vector3( 0.5f,  0.5f, 0.0f),    ReadWrite,  DirectValue,    "Vertex 3",         "")
00059         pl_attribute(Offset,    PLMath::Vector3,    PLMath::Vector3( 0.0f,  0.0f, 0.0f),    ReadWrite,  DirectValue,    "Offset to center", "")
00060         // Constructors
00061         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00062     pl_class_end
00063 
00064 
00065     //[-------------------------------------------------------]
00066     //[ Public functions                                      ]
00067     //[-------------------------------------------------------]
00068     public:
00069         /**
00070         *  @brief
00071         *    Default constructor
00072         */
00073         PLMESH_API MeshCreatorTriangle();
00074 
00075         /**
00076         *  @brief
00077         *    Destructor
00078         */
00079         PLMESH_API virtual ~MeshCreatorTriangle();
00080 
00081 
00082     //[-------------------------------------------------------]
00083     //[ Private virtual MeshCreator functions                 ]
00084     //[-------------------------------------------------------]
00085     private:
00086         virtual Mesh *Create(Mesh &cMesh, PLCore::uint32 nLODLevel = 0, bool bStatic = true) const override;
00087 
00088 
00089 };
00090 
00091 
00092 //[-------------------------------------------------------]
00093 //[ Namespace                                             ]
00094 //[-------------------------------------------------------]
00095 } // PLMesh
00096 
00097 
00098 #endif // __PLMESH_MESHCREATOR_TRIANGLE_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:57
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