PixelLightAPI
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00001 /*********************************************************\ 00002 * File: EffectLoaderPL.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_EFFECTLOADER_PL_H__ 00024 #define __PLRENDERER_EFFECTLOADER_PL_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLRenderer/Effect/EffectLoader.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Forward declarations ] 00036 //[-------------------------------------------------------] 00037 namespace PLCore { 00038 class XmlElement; 00039 } 00040 00041 00042 //[-------------------------------------------------------] 00043 //[ Namespace ] 00044 //[-------------------------------------------------------] 00045 namespace PLRenderer { 00046 00047 00048 //[-------------------------------------------------------] 00049 //[ Classes ] 00050 //[-------------------------------------------------------] 00051 /** 00052 * @brief 00053 * Effect loader implementation for the PixelLight effect XML file format 00054 */ 00055 class EffectLoaderPL : public EffectLoader { 00056 00057 00058 //[-------------------------------------------------------] 00059 //[ RTTI interface ] 00060 //[-------------------------------------------------------] 00061 pl_class(PLRENDERER_RTTI_EXPORT, EffectLoaderPL, "PLRenderer", PLRenderer::EffectLoader, "Effect loader implementation for the PixelLight effect XML file format") 00062 // Properties 00063 pl_properties 00064 pl_property("Formats", "plfx,PLFX") 00065 pl_property("Load", "1") 00066 pl_property("Save", "1") 00067 pl_properties_end 00068 // Constructors 00069 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00070 // Methods 00071 pl_method_2(Load, pl_ret_type(bool), Effect&, PLCore::File&, "Load method", "") 00072 pl_method_2(Save, pl_ret_type(bool), const Effect&, PLCore::File&, "Save method", "") 00073 pl_class_end 00074 00075 00076 //[-------------------------------------------------------] 00077 //[ Public RTTI methods ] 00078 //[-------------------------------------------------------] 00079 public: 00080 PLRENDERER_API bool Load(Effect &cEffect, PLCore::File &cFile); 00081 PLRENDERER_API bool Save(const Effect &cEffect, PLCore::File &cFile); 00082 00083 00084 //[-------------------------------------------------------] 00085 //[ Public functions ] 00086 //[-------------------------------------------------------] 00087 public: 00088 /** 00089 * @brief 00090 * Default constructor 00091 */ 00092 PLRENDERER_API EffectLoaderPL(); 00093 00094 /** 00095 * @brief 00096 * Destructor 00097 */ 00098 PLRENDERER_API virtual ~EffectLoaderPL(); 00099 00100 00101 //[-------------------------------------------------------] 00102 //[ Private functions ] 00103 //[-------------------------------------------------------] 00104 private: 00105 /** 00106 * @brief 00107 * Loader implementation for format version 1 00108 * 00109 * @param[in] cFX 00110 * Effect to load into 00111 * @param[in] cFXElement 00112 * Effect XML element to read the data from 00113 * 00114 * @return 00115 * 'true' if all went fine, else 'false' 00116 */ 00117 bool LoadV1(Effect &cFX, const PLCore::XmlElement &cFXElement) const; 00118 00119 00120 }; 00121 00122 00123 //[-------------------------------------------------------] 00124 //[ Namespace ] 00125 //[-------------------------------------------------------] 00126 } // PLRenderer 00127 00128 00129 #endif // __PLRENDERER_EFFECTLOADER_PL_H__
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