PixelLightAPI
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00001 /*********************************************************\ 00002 * File: ConsoleAndroid.h * 00003 * 00004 * Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLCORE_CONSOLE_ANDROID_H__ 00024 #define __PLCORE_CONSOLE_ANDROID_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLCore/System/ConsoleLinux.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLCore { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Android 'Console' implementation 00046 * 00047 * @remarks 00048 * Even on Android, it's possible to write into the console, meaning "stdout"... but it's somewhat 00049 * complicated to "see" this output when starting an apk file (meaning: not starting an native 00050 * application via shell). In this console implementation, messages are not only written into the console, 00051 * the Android in-kernel log buffer is used as well (use Androids "logcat" utility to access this system log). 00052 */ 00053 class ConsoleAndroid : public ConsoleLinux { 00054 00055 00056 //[-------------------------------------------------------] 00057 //[ Friends ] 00058 //[-------------------------------------------------------] 00059 friend class SystemAndroid; 00060 00061 00062 //[-------------------------------------------------------] 00063 //[ Public virtual Console functions ] 00064 //[-------------------------------------------------------] 00065 public: 00066 virtual void Print(const String &sString) const override; 00067 00068 00069 //[-------------------------------------------------------] 00070 //[ Private functions ] 00071 //[-------------------------------------------------------] 00072 private: 00073 /** 00074 * @brief 00075 * Constructor 00076 */ 00077 ConsoleAndroid(); 00078 00079 /** 00080 * @brief 00081 * Destructor 00082 */ 00083 virtual ~ConsoleAndroid(); 00084 00085 00086 }; 00087 00088 00089 //[-------------------------------------------------------] 00090 //[ Namespace ] 00091 //[-------------------------------------------------------] 00092 } // PLCore 00093 00094 00095 #endif // __PLCORE_CONSOLE_ANDROID_H__
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