PixelLightAPI  .
BodyCylinder.h
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00001 /*********************************************************\
00002  *  File: BodyCylinder.h                                 *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLPHYSICS_BODYCYLINDER_H__
00024 #define __PLPHYSICS_BODYCYLINDER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLPhysics/Body.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLPhysics {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Abstract PL physics cylinder body
00046 */
00047 class BodyCylinder : public Body {
00048 
00049 
00050     //[-------------------------------------------------------]
00051     //[ Public functions                                      ]
00052     //[-------------------------------------------------------]
00053     public:
00054         /**
00055         *  @brief
00056         *    Destructor
00057         */
00058         PLPHYSICS_API virtual ~BodyCylinder();
00059 
00060         /**
00061         *  @brief
00062         *    Returns the cylinder radius at the base
00063         *
00064         *  @return
00065         *    The cylinder radius at the base
00066         */
00067         PLPHYSICS_API float GetRadius() const;
00068 
00069         /**
00070         *  @brief
00071         *    Returns the cylinder height along the x local axis from base to top
00072         *
00073         *  @return
00074         *    The cylinder height along the x local axis from base to top
00075         */
00076         PLPHYSICS_API float GetHeight() const;
00077 
00078 
00079     //[-------------------------------------------------------]
00080     //[ Protected functions                                   ]
00081     //[-------------------------------------------------------]
00082     protected:
00083         /**
00084         *  @brief
00085         *    Constructor
00086         *
00087         *  @param[in] cWorld
00088         *    World this body is in
00089         *  @param[in] cBodyImpl
00090         *    Reference to the physics API specific body implementation
00091         *  @param[in] fRadius
00092         *    Cylinder radius at the base
00093         *  @param[in] fHeight
00094         *    Cylinder height along the x local axis from base to top
00095         */
00096         PLPHYSICS_API BodyCylinder(World &cWorld, BodyImpl &cBodyImpl, float fRadius, float fHeight);
00097 
00098 
00099     //[-------------------------------------------------------]
00100     //[ Protected data                                        ]
00101     //[-------------------------------------------------------]
00102     protected:
00103         float m_fRadius;    /**< Cylinder radius at the base */
00104         float m_fHeight;    /**< Cylinder height along the x local axis from base to top */
00105 
00106 
00107 };
00108 
00109 
00110 //[-------------------------------------------------------]
00111 //[ Namespace                                             ]
00112 //[-------------------------------------------------------]
00113 } // PLPhysics
00114 
00115 
00116 #endif // __PLPHYSICS_BODYCYLINDER_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:52
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