PixelLightAPI  .
AbstractFrontend.h
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00001 /*********************************************************\
00002  *  File: AbstractFrontend.h                             *
00003  *
00004  *  Copyright (C) 2002-2012 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLCORE_ABSTRACTFRONTEND_H__
00024 #define __PLCORE_ABSTRACTFRONTEND_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLCore/String/String.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLCore {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Forward declarations                                  ]
00042 //[-------------------------------------------------------]
00043 template <class ValueType> class Container;
00044 
00045 
00046 //[-------------------------------------------------------]
00047 //[ Classes                                               ]
00048 //[-------------------------------------------------------]
00049 /**
00050 *  @brief
00051 *    Abstract frontend class
00052 *
00053 *  @remarks
00054 *    Please note that the frontend system is not designed to be a replacement for a decent GUI
00055 *    system. In here, only primitive and commonly used GUI related feature are offered with a
00056 *    limited feature set. For more complex stuff one has to use a real GUI system.
00057 */
00058 class AbstractFrontend {
00059 
00060 
00061     //[-------------------------------------------------------]
00062     //[ Public virtual AbstractFrontend functions             ]
00063     //[-------------------------------------------------------]
00064     public:
00065         /**
00066         *  @brief
00067         *    Called when the window size has been changed
00068         */
00069         virtual void OnSize() = 0;
00070 
00071         /**
00072         *  @brief
00073         *    Called when the fullscreen mode was changed
00074         *
00075         *  @remarks
00076         *    This method just says "something related to fullscreen mode has been changed". Whether we
00077         *    changed from window mode into fullscreen mode or changed e.g. the resolution used in
00078         *    fullscreen mode is not really interesting in here.
00079         */
00080         virtual void OnFullscreenMode() = 0;
00081 
00082         /**
00083         *  @brief
00084         *    Called to let the frontend draw into it's window
00085         */
00086         virtual void OnDraw() = 0;
00087 
00088         /**
00089         *  @brief
00090         *    Called to let the frontend update it's states
00091         *
00092         *  @remarks
00093         *    You can use this method to do work you have to perform on a regular basis. It's
00094         *    recommended to keep the work done within the implementation as compact as possible.
00095         *    Don't use this function to perform 'polling'-everything, use events or if required
00096         *    for example timers or threads instead.
00097         */
00098         virtual void OnUpdate() = 0;
00099 
00100         /**
00101         *  @brief
00102         *    Called when string data has been dropped onto the frontend window
00103         *
00104         *  @param[in] lstFiles
00105         *    List of file names
00106         */
00107         virtual void OnDrop(const Container<String> &lstFiles) = 0;
00108 
00109 
00110     //[-------------------------------------------------------]
00111     //[ Protected functions                                   ]
00112     //[-------------------------------------------------------]
00113     protected:
00114         /**
00115         *  @brief
00116         *    Default constructor
00117         */
00118         AbstractFrontend();
00119 
00120         /**
00121         *  @brief
00122         *    Destructor
00123         */
00124         virtual ~AbstractFrontend();
00125 
00126 
00127 };
00128 
00129 
00130 //[-------------------------------------------------------]
00131 //[ Namespace                                             ]
00132 //[-------------------------------------------------------]
00133 } // PLCore
00134 
00135 
00136 #endif // __PLCORE_ABSTRACTFRONTEND_H__


PixelLight PixelLight 0.9.11-R1
Copyright (C) 2002-2012 by The PixelLight Team
Last modified Thu Feb 23 2012 14:08:51
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