PixelLightAPI
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Bind(PLCore::uint32 nStage=0) const | PLRenderer::TextureHandler | |
GetAnimationState() const | PLRenderer::TextureHandler | [inline] |
GetResource() const | PLCore::ResourceHandler< Texture > | |
GetTexture() const | PLRenderer::TextureHandler | |
Load(TextureManager &cTextureManager, const PLCore::String &sFilename, bool bReloadTexture=false) | PLRenderer::TextureHandler | |
operator=(const TextureHandler &cSource) | PLRenderer::TextureHandler | |
ResourceHandler() | PLCore::ResourceHandler< Texture > | |
SetResource(Texture *pResource=nullptr) | PLCore::ResourceHandler< Texture > | [virtual] |
TextureHandler() | PLRenderer::TextureHandler | |
Unload() | PLRenderer::TextureHandler | |
~ResourceHandler() | PLCore::ResourceHandler< Texture > | [virtual] |
~TextureHandler() | PLRenderer::TextureHandler | [virtual] |
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