PixelLightAPI
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CreateFragmentShader()=0 | PLRenderer::ShaderLanguage | [pure virtual] |
CreateGeometryShader()=0 | PLRenderer::ShaderLanguage | [pure virtual] |
CreateProgram()=0 | PLRenderer::ShaderLanguage | [pure virtual] |
CreateUniformBuffer()=0 | PLRenderer::ShaderLanguage | [pure virtual] |
CreateVertexShader()=0 | PLRenderer::ShaderLanguage | [pure virtual] |
FromString(const String &sString) | PLCore::Object | [virtual] |
FromXml(const XmlElement &cElement) | PLCore::Object | [virtual] |
GetClass() const | PLCore::ObjectBase | [virtual] |
GetShaderLanguage() const =0 | PLRenderer::ShaderLanguage | [pure virtual] |
ObjectBase() | PLCore::ObjectBase | |
ShaderLanguage() | PLRenderer::ShaderLanguage | [protected] |
ToString() const | PLCore::Object | [virtual] |
ToXml() const | PLCore::Object | [virtual] |
~ObjectBase() | PLCore::ObjectBase | [virtual] |
~ShaderLanguage() | PLRenderer::ShaderLanguage | [protected, virtual] |
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