PixelLightAPI  .
PLMesh::SkeletonHandler Member List
This is the complete list of members for PLMesh::SkeletonHandler, including all inherited members.
ApplyBaseJointStates()PLMesh::SkeletonHandler
ApplyJointStates(PLCore::uint32 nFrame, float fWeight=1.0f)PLMesh::SkeletonHandler
ApplyJointStates(PLCore::uint32 nFrame1, PLCore::uint32 nFrame2, float fTime, float fWeight=1.0f)PLMesh::SkeletonHandler
ApplyJointStates(SkeletonHandler &cSkeletonHandler, float fWeight=1.0f)PLMesh::SkeletonHandler
CalculateStates()PLMesh::SkeletonHandler
DrawJointNames(PLRenderer::Font &cFont, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection) const PLMesh::SkeletonHandler
DrawJoints(PLRenderer::Renderer &cRenderer, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection, float fPointSize=1.0f) const PLMesh::SkeletonHandler
DrawSkeleton(PLRenderer::Renderer &cRenderer, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection, float fLineWidth=1.0f) const PLMesh::SkeletonHandler
GetBaseJointHandler(const PLCore::String &sJointName) const PLMesh::SkeletonHandler
GetBaseJointHandlers()PLMesh::SkeletonHandler
GetJointHandler(const PLCore::String &sJointName) const PLMesh::SkeletonHandler
GetJointHandlers()PLMesh::SkeletonHandler
GetJointHandlers() const PLMesh::SkeletonHandler
GetResource() constPLCore::ResourceHandler< Skeleton >
ResetBaseJointStates()PLMesh::SkeletonHandler
ResetJointStates(bool bForceAll=false)PLMesh::SkeletonHandler
ResourceHandler()PLCore::ResourceHandler< Skeleton >
SetResource(Skeleton *pResource=nullptr) overridePLMesh::SkeletonHandler [virtual]
ResourceHandler< Skeleton >::SetResource(Skeleton *pResource=nullptr)PLCore::ResourceHandler< Skeleton > [virtual]
SkeletonHandler()PLMesh::SkeletonHandler
~ResourceHandler()PLCore::ResourceHandler< Skeleton > [virtual]
~SkeletonHandler()PLMesh::SkeletonHandler [virtual]


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:21
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