This is the complete list of members for
PLMesh::SkeletonHandler, including all inherited members.
ApplyBaseJointStates() | PLMesh::SkeletonHandler | |
ApplyJointStates(PLCore::uint32 nFrame, float fWeight=1.0f) | PLMesh::SkeletonHandler | |
ApplyJointStates(PLCore::uint32 nFrame1, PLCore::uint32 nFrame2, float fTime, float fWeight=1.0f) | PLMesh::SkeletonHandler | |
ApplyJointStates(SkeletonHandler &cSkeletonHandler, float fWeight=1.0f) | PLMesh::SkeletonHandler | |
CalculateStates() | PLMesh::SkeletonHandler | |
DrawJointNames(PLRenderer::Font &cFont, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection) const | PLMesh::SkeletonHandler | |
DrawJoints(PLRenderer::Renderer &cRenderer, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection, float fPointSize=1.0f) const | PLMesh::SkeletonHandler | |
DrawSkeleton(PLRenderer::Renderer &cRenderer, const PLGraphics::Color4 &cColor, const PLMath::Matrix4x4 &mWorldViewProjection, float fLineWidth=1.0f) const | PLMesh::SkeletonHandler | |
GetBaseJointHandler(const PLCore::String &sJointName) const | PLMesh::SkeletonHandler | |
GetBaseJointHandlers() | PLMesh::SkeletonHandler | |
GetJointHandler(const PLCore::String &sJointName) const | PLMesh::SkeletonHandler | |
GetJointHandlers() | PLMesh::SkeletonHandler | |
GetJointHandlers() const | PLMesh::SkeletonHandler | |
GetResource() const | PLCore::ResourceHandler< Skeleton > | |
ResetBaseJointStates() | PLMesh::SkeletonHandler | |
ResetJointStates(bool bForceAll=false) | PLMesh::SkeletonHandler | |
ResourceHandler() | PLCore::ResourceHandler< Skeleton > | |
SetResource(Skeleton *pResource=nullptr) override | PLMesh::SkeletonHandler | [virtual] |
ResourceHandler< Skeleton >::SetResource(Skeleton *pResource=nullptr) | PLCore::ResourceHandler< Skeleton > | [virtual] |
SkeletonHandler() | PLMesh::SkeletonHandler | |
~ResourceHandler() | PLCore::ResourceHandler< Skeleton > | [virtual] |
~SkeletonHandler() | PLMesh::SkeletonHandler | [virtual] |