PixelLightAPI  .
TextureBuffer1D.h
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00001 /*********************************************************\
00002  *  File: TextureBuffer1D.h                              *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLRENDERER_TEXTUREBUFFER1D_H__
00024 #define __PLRENDERER_TEXTUREBUFFER1D_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLRenderer/Renderer/TextureBuffer.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLRenderer {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Abstract renderer 1D texture buffer resource
00046 */
00047 class TextureBuffer1D : public TextureBuffer {
00048 
00049 
00050     //[-------------------------------------------------------]
00051     //[ Public functions                                      ]
00052     //[-------------------------------------------------------]
00053     public:
00054         /**
00055         *  @brief
00056         *    Destructor
00057         */
00058         PLRENDERER_API virtual ~TextureBuffer1D();
00059 
00060         /**
00061         *  @brief
00062         *    Returns the texture buffer size
00063         *
00064         *  @param[in] nMipmap
00065         *    Mipmap level (0 - GetNumOfMipmaps())
00066         *
00067         *  @return
00068         *    Texture buffer size
00069         */
00070         PLRENDERER_API PLCore::uint32 GetSize(PLCore::uint32 nMipmap = 0) const;
00071 
00072 
00073     //[-------------------------------------------------------]
00074     //[ Protected functions                                   ]
00075     //[-------------------------------------------------------]
00076     protected:
00077         /**
00078         *  @brief
00079         *    Constructor
00080         *
00081         *  @param[in] cRenderer
00082         *    Owner renderer
00083         *  @param[in] nFlags
00084         *    Texture buffer flags (see EFlags)
00085         */
00086         PLRENDERER_API TextureBuffer1D(Renderer &cRenderer, PLCore::uint32 nFlags);
00087 
00088 
00089     //[-------------------------------------------------------]
00090     //[ Protected data                                        ]
00091     //[-------------------------------------------------------]
00092     protected:
00093         PLCore::uint32 m_nSize; /**< Texture buffer size */
00094 
00095 
00096     //[-------------------------------------------------------]
00097     //[ Private functions                                     ]
00098     //[-------------------------------------------------------]
00099     private:
00100         /**
00101         *  @brief
00102         *    Copy constructor
00103         *
00104         *  @param[in] cSource
00105         *    Source to copy from
00106         */
00107         TextureBuffer1D(const TextureBuffer1D &cSource);
00108 
00109         /**
00110         *  @brief
00111         *    Copy operator
00112         *
00113         *  @param[in] cSource
00114         *    Source to copy from
00115         *
00116         *  @return
00117         *    Reference to this instance
00118         */
00119         TextureBuffer1D &operator =(const TextureBuffer1D &cSource);
00120 
00121 
00122     //[-------------------------------------------------------]
00123     //[ Public virtual TextureBuffer functions                ]
00124     //[-------------------------------------------------------]
00125     public:
00126         PLRENDERER_API virtual PLCore::uint32 GetNumOfPixels(PLCore::uint32 nMipmap = 0) const override;
00127         PLRENDERER_API virtual PLCore::uint32 GetNumOfBytes(PLCore::uint32 nMipmap = 0, EPixelFormat nFormat = Unknown) const override;
00128 
00129 
00130 };
00131 
00132 
00133 //[-------------------------------------------------------]
00134 //[ Namespace                                             ]
00135 //[-------------------------------------------------------]
00136 } // PLRenderer
00137 
00138 
00139 #endif // __PLRENDERER_TEXTUREBUFFER1D_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:04
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