PixelLightAPI  .
SurfaceTextureBuffer.h
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00001 /*********************************************************\
00002  *  File: SurfaceTextureBuffer.h                         *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLRENDERER_SURFACE_TEXTUREBUFFER_H__
00024 #define __PLRENDERER_SURFACE_TEXTUREBUFFER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLRenderer/Renderer/TextureBuffer.h"
00032 #include "PLRenderer/Renderer/Surface.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLRenderer {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    A texture buffer renderer surface where we can render in (RTT -> Render To Texture)
00047 */
00048 class SurfaceTextureBuffer : public Surface {
00049 
00050 
00051     //[-------------------------------------------------------]
00052     //[ Public definitions                                    ]
00053     //[-------------------------------------------------------]
00054     public:
00055         /**
00056         *  @brief
00057         *    Texture buffer surface flags
00058         */
00059         enum EFlags {
00060             Depth                     = 1<<0,   /**< Depth buffer */
00061             Stencil                   = 1<<1,   /**< Stencil buffer */
00062             Mipmaps                   = 1<<2,   /**< Mipmaps (created "on the fly" by the GPU) */
00063             NoMultisampleAntialiasing = 1<<3    /**< Do not use multisample antialiasing */
00064         };
00065 
00066 
00067     //[-------------------------------------------------------]
00068     //[ Public functions                                      ]
00069     //[-------------------------------------------------------]
00070     public:
00071         /**
00072         *  @brief
00073         *    Destructor
00074         */
00075         PLRENDERER_API virtual ~SurfaceTextureBuffer();
00076 
00077         /**
00078         *  @brief
00079         *    Returns the texture buffer format
00080         *
00081         *  @return
00082         *    The texture buffer format
00083         */
00084         inline TextureBuffer::EPixelFormat GetFormat() const;
00085 
00086         /**
00087         *  @brief
00088         *    Returns the texture buffer surface flags
00089         *
00090         *  @return
00091         *    The texture buffer surface flags (see EFlags)
00092         */
00093         inline PLCore::uint32 GetFlags() const;
00094 
00095         /**
00096         *  @brief
00097         *    Returns the maximum number of color render targets
00098         *
00099         *  @return
00100         *    The maximum number of color render targets
00101         */
00102         inline PLCore::uint8 GetMaxColorTargets() const;
00103 
00104         /**
00105         *  @brief
00106         *    Sets the maximum number of color render targets
00107         *
00108         *  @param[in] nMaxColorTargets
00109         *    The maximum number of color render targets
00110         */
00111         inline void SetMaxColorTargets(PLCore::uint8 nMaxColorTargets);
00112 
00113 
00114     //[-------------------------------------------------------]
00115     //[ Public virtual SurfaceTextureBuffer functions         ]
00116     //[-------------------------------------------------------]
00117     public:
00118         /**
00119         *  @brief
00120         *    Returns the renderer texture buffer this surface will render in
00121         *
00122         *  @return
00123         *    The renderer texture buffer this surface will render in, can be a null pointer
00124         *
00125         *  @note
00126         *    - If you currently render into the texture buffer it can't be used for texturing!
00127         */
00128         virtual PLRenderer::TextureBuffer *GetTextureBuffer() const = 0;
00129 
00130         /**
00131         *  @brief
00132         *    Returns the current renderer texture buffer face this surface will render in
00133         *
00134         *  @return
00135         *    The current renderer texture buffer face this surface will render in
00136         *
00137         *  @note
00138         *    - Only valid if the target texture buffer is a cube map!
00139         *
00140         *  @see
00141         *    - 'TextureBufferCube.h' for more information about cube maps
00142         */
00143         virtual PLCore::uint8 GetTextureBufferFace() const = 0;
00144 
00145         /**
00146         *  @brief
00147         *    Takes over the control of the depth buffer of the given surface texture buffer
00148         *
00149         *  @param[in] cSurfaceTextureBuffer
00150         *    Surface texture buffer we take the depth buffer away
00151         */
00152         virtual void TakeDepthBufferFromSurfaceTextureBuffer(SurfaceTextureBuffer &cSurfaceTextureBuffer) = 0;
00153 
00154 
00155     //[-------------------------------------------------------]
00156     //[ Protected functions                                   ]
00157     //[-------------------------------------------------------]
00158     protected:
00159         /**
00160         *  @brief
00161         *    Constructor
00162         *
00163         *  @param[in] cRenderer
00164         *    Owner renderer
00165         *  @param[in] nFlags
00166         *    Texture buffer surface flags (see EFlags)
00167         *  @param[in] nMaxColorTargets
00168         *    Maximum number of color render targets. This must be at least 1 - main renderer
00169         *    target color.
00170         */
00171         PLRENDERER_API SurfaceTextureBuffer(Renderer &cRenderer, PLCore::uint32 nFlags = Depth | Stencil, PLCore::uint8 nMaxColorTargets = 1);
00172 
00173 
00174     //[-------------------------------------------------------]
00175     //[ Protected data                                        ]
00176     //[-------------------------------------------------------]
00177     protected:
00178         PLCore::uint32 m_nFlags;            /**< Texture buffer surface flags (see EFlags) */
00179         PLCore::uint8  m_nMaxColorTargets;  /**< Maximum number of color render targets */
00180 
00181 
00182     //[-------------------------------------------------------]
00183     //[ Private functions                                     ]
00184     //[-------------------------------------------------------]
00185     private:
00186         /**
00187         *  @brief
00188         *    Copy constructor
00189         *
00190         *  @param[in] cSource
00191         *    Source to copy from
00192         */
00193         SurfaceTextureBuffer(const SurfaceTextureBuffer &cSource);
00194 
00195         /**
00196         *  @brief
00197         *    Copy operator
00198         *
00199         *  @param[in] cSource
00200         *    Source to copy from
00201         *
00202         *  @return
00203         *    Reference to this instance
00204         */
00205         SurfaceTextureBuffer &operator =(const SurfaceTextureBuffer &cSource);
00206 
00207 
00208 };
00209 
00210 
00211 //[-------------------------------------------------------]
00212 //[ Namespace                                             ]
00213 //[-------------------------------------------------------]
00214 } // PLRenderer
00215 
00216 
00217 //[-------------------------------------------------------]
00218 //[ Implementation                                        ]
00219 //[-------------------------------------------------------]
00220 #include "PLRenderer/Renderer/SurfaceTextureBuffer.inl"
00221 
00222 
00223 #endif // __PLRENDERER_SURFACE_TEXTUREBUFFER_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:04
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