PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SurfaceHandler.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLRENDERER_SURFACE_HANDLER_H__ 00024 #define __PLRENDERER_SURFACE_HANDLER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/PLCore.h> 00032 #include "PLRenderer/PLRenderer.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLRenderer { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Forward declarations ] 00043 //[-------------------------------------------------------] 00044 class Surface; 00045 00046 00047 //[-------------------------------------------------------] 00048 //[ Classes ] 00049 //[-------------------------------------------------------] 00050 /** 00051 * @brief 00052 * A renderer surface handler will be informed automatically 00053 * if it's renderer surface is destroyed 00054 */ 00055 class SurfaceHandler { 00056 00057 00058 //[-------------------------------------------------------] 00059 //[ Friends ] 00060 //[-------------------------------------------------------] 00061 friend class Surface; 00062 00063 00064 //[-------------------------------------------------------] 00065 //[ Public functions ] 00066 //[-------------------------------------------------------] 00067 public: 00068 /** 00069 * @brief 00070 * Constructor 00071 */ 00072 PLRENDERER_API SurfaceHandler(); 00073 00074 /** 00075 * @brief 00076 * Copy constructor 00077 * 00078 * @param[in] cSource 00079 * Source to copy from 00080 */ 00081 PLRENDERER_API SurfaceHandler(const SurfaceHandler &cSource); 00082 00083 /** 00084 * @brief 00085 * Destructor 00086 */ 00087 PLRENDERER_API ~SurfaceHandler(); 00088 00089 /** 00090 * @brief 00091 * Copy operator 00092 * 00093 * @param[in] cSource 00094 * Source to copy from 00095 * 00096 * @return 00097 * Reference to this instance 00098 */ 00099 PLRENDERER_API SurfaceHandler &operator =(const SurfaceHandler &cSource); 00100 00101 /** 00102 * @brief 00103 * Returns the renderer surface of this handler 00104 * 00105 * @return 00106 * The renderer surface of this handler, can be a null pointer 00107 */ 00108 inline Surface *GetSurface() const; 00109 00110 /** 00111 * @brief 00112 * Set the renderer surface of this handler 00113 * 00114 * @param[in] pSurface 00115 * The renderer surface of this handler, can be a null pointer 00116 */ 00117 PLRENDERER_API void SetSurface(Surface *pSurface = nullptr); 00118 00119 00120 //[-------------------------------------------------------] 00121 //[ Private data ] 00122 //[-------------------------------------------------------] 00123 private: 00124 Surface *m_pSurface; /**< The renderer handlers surface, can be a null pointer */ 00125 00126 00127 }; 00128 00129 00130 //[-------------------------------------------------------] 00131 //[ Namespace ] 00132 //[-------------------------------------------------------] 00133 } // PLRenderer 00134 00135 00136 //[-------------------------------------------------------] 00137 //[ Implementation ] 00138 //[-------------------------------------------------------] 00139 #include "PLRenderer/Renderer/SurfaceHandler.inl" 00140 00141 00142 #endif // __PLRENDERER_SURFACE_HANDLER_H__
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