PixelLightAPI
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00001 /*********************************************************\ 00002 * File: Sphere.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLMATH_SPHERE_H__ 00024 #define __PLMATH_SPHERE_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLMath/Vector3.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLMath { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Sphere class 00046 */ 00047 class Sphere { 00048 00049 00050 //[-------------------------------------------------------] 00051 //[ Public functions ] 00052 //[-------------------------------------------------------] 00053 public: 00054 /** 00055 * @brief 00056 * Default constructor setting all position components and the radius to 0 00057 */ 00058 PLMATH_API Sphere(); 00059 00060 /** 00061 * @brief 00062 * Copy constructor 00063 * 00064 * @param[in] cSource 00065 * Source to copy from 00066 */ 00067 PLMATH_API Sphere(const Sphere &cSource); 00068 00069 /** 00070 * @brief 00071 * Destructor 00072 */ 00073 PLMATH_API ~Sphere(); 00074 00075 /** 00076 * @brief 00077 * Copy operator 00078 * 00079 * @param[in] cSource 00080 * Source to copy from 00081 * 00082 * @return 00083 * Reference to this instance 00084 */ 00085 PLMATH_API Sphere &operator =(const Sphere &cSource); 00086 00087 /** 00088 * @brief 00089 * Returns the radius of the sphere 00090 * 00091 * @return 00092 * Sphere radius 00093 */ 00094 PLMATH_API float GetRadius() const; 00095 00096 /** 00097 * @brief 00098 * Sets the radius of the sphere 00099 * 00100 * @param[in] fRadius 00101 * Sphere radius 00102 */ 00103 PLMATH_API void SetRadius(float fRadius = 0.0f); 00104 00105 /** 00106 * @brief 00107 * Returns the current position 00108 * 00109 * @return 00110 * Current position 00111 */ 00112 PLMATH_API const Vector3 &GetPos() const; 00113 00114 /** 00115 * @brief 00116 * Set the current position 00117 * 00118 * @param[in] fX 00119 * X component of the new position 00120 * @param[in] fY 00121 * Y component of the new position 00122 * @param[in] fZ 00123 * Z component of the new position 00124 */ 00125 PLMATH_API void SetPos(float fX = 0.0f, float fY = 0.0f, float fZ = 0.0f); 00126 00127 /** 00128 * @brief 00129 * Set the current position 00130 * 00131 * @param[in] vPos 00132 * New position 00133 */ 00134 PLMATH_API void SetPos(const Vector3 &vPos); 00135 00136 00137 //[-------------------------------------------------------] 00138 //[ Private data ] 00139 //[-------------------------------------------------------] 00140 private: 00141 float m_fRadius; /**< Sphere radius */ 00142 Vector3 m_vPos; /**< Sphere position */ 00143 00144 00145 }; 00146 00147 00148 //[-------------------------------------------------------] 00149 //[ Namespace ] 00150 //[-------------------------------------------------------] 00151 } // PLMath 00152 00153 00154 #endif // __PLMATH_SPHERE_H__
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