PixelLightAPI
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00001 /*********************************************************\ 00002 * File: Skeleton.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLMESH_SKELETON_H__ 00024 #define __PLMESH_SKELETON_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Container/List.h> 00032 #include <PLCore/Container/Element.h> 00033 #include <PLCore/Container/ElementManager.h> 00034 #include <PLCore/Container/Resource.h> 00035 #include <PLCore/Container/ResourceHandler.h> 00036 #include <PLCore/Container/ResourceManager.h> 00037 #include "PLMesh/JointAni.h" 00038 #include "PLMesh/Joint.h" 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Namespace ] 00043 //[-------------------------------------------------------] 00044 namespace PLMesh { 00045 00046 00047 //[-------------------------------------------------------] 00048 //[ Classes ] 00049 //[-------------------------------------------------------] 00050 /** 00051 * @brief 00052 * Hierarchical skeleton class 00053 */ 00054 class Skeleton : public PLCore::Resource<Skeleton>, public PLCore::ElementManager<Joint>, public JointAni { 00055 00056 00057 //[-------------------------------------------------------] 00058 //[ Friends ] 00059 //[-------------------------------------------------------] 00060 friend class SkeletonManager; 00061 00062 00063 //[-------------------------------------------------------] 00064 //[ Public functions ] 00065 //[-------------------------------------------------------] 00066 public: 00067 /** 00068 * @brief 00069 * Destructor 00070 */ 00071 PLMESH_API virtual ~Skeleton(); 00072 00073 //[-------------------------------------------------------] 00074 //[ Joints ] 00075 //[-------------------------------------------------------] 00076 /** 00077 * @brief 00078 * Returns the skeleton root joint indices 00079 * 00080 * @return 00081 * Skeleton root joint indices 00082 * 00083 * @note 00084 * Must be called after joint parent/child manipulation 00085 */ 00086 PLMESH_API const PLCore::Array<PLCore::uint32> &GetRootJoints() const; 00087 00088 /** 00089 * @brief 00090 * Updates the joint information 00091 * 00092 * @see 00093 * - GetRootJoints() 00094 */ 00095 PLMESH_API void UpdateJointInformation(); 00096 00097 00098 //[-------------------------------------------------------] 00099 //[ Private functions ] 00100 //[-------------------------------------------------------] 00101 private: 00102 /** 00103 * @brief 00104 * Constructor 00105 * 00106 * @param[in] cManager 00107 * Skeleton manager using this resource 00108 * @param[in] sName 00109 * Resource name to set 00110 */ 00111 Skeleton(PLCore::ResourceManager<Skeleton> &cManager, const PLCore::String &sName); 00112 00113 /** 00114 * @brief 00115 * Recursive joint state calculations 00116 * 00117 * @param[in] cJoint 00118 * Current joint to process 00119 * @param[in] pParentJoint 00120 * Current parent joint to process, can be a null pointer 00121 */ 00122 void RecCalculateStates(Joint &cJoint, Joint *pParentJoint = nullptr) const; 00123 00124 00125 //[-------------------------------------------------------] 00126 //[ Private data ] 00127 //[-------------------------------------------------------] 00128 private: 00129 PLCore::Array<PLCore::uint32> m_lstRootJoints; /**< Array of root joint indices */ 00130 00131 00132 //[-------------------------------------------------------] 00133 //[ Private virtual PLCore::ElementManager functions ] 00134 //[-------------------------------------------------------] 00135 private: 00136 virtual Joint *CreateElement(const PLCore::String &sName) override; 00137 00138 00139 //[-------------------------------------------------------] 00140 //[ Public virtual AnimationInfo functions ] 00141 //[-------------------------------------------------------] 00142 public: 00143 PLMESH_API Skeleton &operator =(const Skeleton &cSource); 00144 PLMESH_API virtual PLCore::String GetSourceName() const override; 00145 00146 00147 //[-------------------------------------------------------] 00148 //[ Public virtual PLCore::Loadable functions ] 00149 //[-------------------------------------------------------] 00150 public: 00151 PLMESH_API virtual bool Unload() override; 00152 PLMESH_API virtual PLCore::String GetLoadableTypeName() const override; 00153 00154 00155 }; 00156 00157 00158 //[-------------------------------------------------------] 00159 //[ Namespace ] 00160 //[-------------------------------------------------------] 00161 } // PLMesh 00162 00163 00164 #endif // __PLMESH_SKELETON_H__
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