PixelLightAPI  .
SceneQueryHandler.h
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00001 /*********************************************************\
00002  *  File: SceneQueryHandler.h                            *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENEQUERYHANDLER_H__
00024 #define __PLSCENE_SCENEQUERYHANDLER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLCore/Container/ElementManager.h>
00032 #include <PLCore/Container/ElementHandler.h>
00033 #include "PLScene/Scene/SceneQuery.h"
00034 
00035 
00036 //[-------------------------------------------------------]
00037 //[ Namespace                                             ]
00038 //[-------------------------------------------------------]
00039 namespace PLScene {
00040 
00041 
00042 //[-------------------------------------------------------]
00043 //[ Classes                                               ]
00044 //[-------------------------------------------------------]
00045 /**
00046 *  @brief
00047 *    Scene query handler
00048 *
00049 *  @remarks
00050 *    You should always use a scene query handler if you want to use a pointer to
00051 *    scene query. The scene query handler will be informed if the scene query is deleted
00052 *    and in this case you are able to avoid accessing a deleted scene query! :)
00053 */
00054 class SceneQueryHandler : public PLCore::ElementHandler<SceneQuery> {
00055 
00056 
00057     //[-------------------------------------------------------]
00058     //[ Public functions                                      ]
00059     //[-------------------------------------------------------]
00060     public:
00061         /**
00062         *  @brief
00063         *    Constructor
00064         */
00065         PLS_API SceneQueryHandler();
00066 
00067         /**
00068         *  @brief
00069         *    Destructor
00070         */
00071         PLS_API virtual ~SceneQueryHandler();
00072 
00073 
00074 };
00075 
00076 
00077 //[-------------------------------------------------------]
00078 //[ Namespace                                             ]
00079 //[-------------------------------------------------------]
00080 } // PLScene
00081 
00082 
00083 #endif // __PLSCENE_SCENEQUERYHANDLER_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:01
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