PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMRotationTarget.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_ROTATIONTARGET_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_ROTATIONTARGET_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Base/Event/EventHandler.h> 00032 #include <PLMath/Vector3.h> 00033 #include "PLScene/Scene/SceneNodeModifiers/SNMTransform.h" 00034 00035 00036 //[-------------------------------------------------------] 00037 //[ Forward declarations ] 00038 //[-------------------------------------------------------] 00039 namespace PLRenderer { 00040 class Renderer; 00041 } 00042 namespace PLScene { 00043 class VisNode; 00044 } 00045 00046 00047 //[-------------------------------------------------------] 00048 //[ Namespace ] 00049 //[-------------------------------------------------------] 00050 namespace PLScene { 00051 00052 00053 //[-------------------------------------------------------] 00054 //[ Classes ] 00055 //[-------------------------------------------------------] 00056 /** 00057 * @brief 00058 * Scene node modifier class rotating a scene node towards a target scene node 00059 * 00060 * @remarks 00061 * Rotates the scene node so it's always 'looking at' a given target scene node. This modifier doesn't 00062 * offer 'target offsets' because they can be easy and universal constructed by using for instance a 'SNMAnchor' 00063 * scene node modifier in combination with a 'SNHelper' scene node. 00064 */ 00065 class SNMRotationTarget : public SNMTransform { 00066 00067 00068 //[-------------------------------------------------------] 00069 //[ RTTI interface ] 00070 //[-------------------------------------------------------] 00071 pl_class(PLS_RTTI_EXPORT, SNMRotationTarget, "PLScene", PLScene::SNMTransform, "Scene node modifier class rotating a scene node towards a target scene node") 00072 // Attributes 00073 pl_attribute(Target, PLCore::String, "", ReadWrite, DirectValue, "Target scene node to 'look at', if empty nothing happens", "") 00074 pl_attribute(Offset, PLMath::Vector3, PLMath::Vector3(0.0f, 0.0f, 0.0f), ReadWrite, DirectValue, "Rotation offset to add in degree, [0, 360]", "") 00075 pl_attribute(UpVector, PLMath::Vector3, PLMath::Vector3(0.0f, 1.0f, 0.0f), ReadWrite, DirectValue, "Up vector", "") 00076 // Constructors 00077 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00078 pl_class_end 00079 00080 00081 //[-------------------------------------------------------] 00082 //[ Public functions ] 00083 //[-------------------------------------------------------] 00084 public: 00085 /** 00086 * @brief 00087 * Constructor 00088 * 00089 * @param[in] cSceneNode 00090 * Owner scene node 00091 */ 00092 PLS_API SNMRotationTarget(SceneNode &cSceneNode); 00093 00094 /** 00095 * @brief 00096 * Destructor 00097 */ 00098 PLS_API virtual ~SNMRotationTarget(); 00099 00100 00101 //[-------------------------------------------------------] 00102 //[ Protected virtual SceneNodeModifier functions ] 00103 //[-------------------------------------------------------] 00104 protected: 00105 PLS_API virtual void OnActivate(bool bActivate) override; 00106 00107 00108 //[-------------------------------------------------------] 00109 //[ Private functions ] 00110 //[-------------------------------------------------------] 00111 private: 00112 /** 00113 * @brief 00114 * Returns the target position within the container space of the owner node 00115 * 00116 * @param[out] vPos 00117 * Will receive the position of the target scene node, not manipulated on error 00118 * 00119 * @return 00120 * 'true' if all went fine, else 'false' (invalid target?) 00121 */ 00122 bool GetTargetPosition(PLMath::Vector3 &vPos) const; 00123 00124 /** 00125 * @brief 00126 * Called on scene node debug draw 00127 * 00128 * @param[in] cRenderer 00129 * The used renderer 00130 * @param[in] pVisNode 00131 * The current visibility node of this scene node, can be a null pointer 00132 */ 00133 void OnDrawDebug(PLRenderer::Renderer &cRenderer, const VisNode *pVisNode); 00134 00135 /** 00136 * @brief 00137 * Called on scene node position change or update request 00138 */ 00139 void OnPositionUpdate(); 00140 00141 00142 //[-------------------------------------------------------] 00143 //[ Private event handlers ] 00144 //[-------------------------------------------------------] 00145 private: 00146 PLCore::EventHandler<> EventHandlerPositionUpdate; 00147 PLCore::EventHandler<PLRenderer::Renderer &, const VisNode *> EventHandlerDrawDebug; 00148 00149 00150 }; 00151 00152 00153 //[-------------------------------------------------------] 00154 //[ Namespace ] 00155 //[-------------------------------------------------------] 00156 } // PLScene 00157 00158 00159 #endif // __PLSCENE_SCENENODEMODIFIER_ROTATIONTARGET_H__
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