PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMRotationMoveDirection.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_ROTATIONMOVEDIRECTION_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_ROTATIONMOVEDIRECTION_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Base/Event/EventHandler.h> 00032 #include <PLMath/Vector3.h> 00033 #include "PLScene/Scene/SceneNodeModifiers/SNMTransform.h" 00034 00035 00036 //[-------------------------------------------------------] 00037 //[ Namespace ] 00038 //[-------------------------------------------------------] 00039 namespace PLScene { 00040 00041 00042 //[-------------------------------------------------------] 00043 //[ Classes ] 00044 //[-------------------------------------------------------] 00045 /** 00046 * @brief 00047 * Scene node modifier class rotating a scene node into the direction it's moving 00048 * 00049 * @remarks 00050 * Rotates the scene node into the movement direction by using the current and 00051 * previous scene node position. 00052 */ 00053 class SNMRotationMoveDirection : public SNMTransform { 00054 00055 00056 //[-------------------------------------------------------] 00057 //[ RTTI interface ] 00058 //[-------------------------------------------------------] 00059 pl_class(PLS_RTTI_EXPORT, SNMRotationMoveDirection, "PLScene", PLScene::SNMTransform, "Scene node modifier class rotating a scene node into the direction it's moving") 00060 // Attributes 00061 pl_attribute(Offset, PLMath::Vector3, PLMath::Vector3(0.0f, 0.0f, 0.0f), ReadWrite, DirectValue, "Rotation offset to add in degree, [0, 360]", "") 00062 pl_attribute(UpVector, PLMath::Vector3, PLMath::Vector3(0.0f, 1.0f, 0.0f), ReadWrite, DirectValue, "Up vector", "") 00063 // Constructors 00064 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00065 pl_class_end 00066 00067 00068 //[-------------------------------------------------------] 00069 //[ Public functions ] 00070 //[-------------------------------------------------------] 00071 public: 00072 /** 00073 * @brief 00074 * Constructor 00075 * 00076 * @param[in] cSceneNode 00077 * Owner scene node 00078 */ 00079 PLS_API SNMRotationMoveDirection(SceneNode &cSceneNode); 00080 00081 /** 00082 * @brief 00083 * Destructor 00084 */ 00085 PLS_API virtual ~SNMRotationMoveDirection(); 00086 00087 00088 //[-------------------------------------------------------] 00089 //[ Protected virtual SceneNodeModifier functions ] 00090 //[-------------------------------------------------------] 00091 protected: 00092 PLS_API virtual void OnActivate(bool bActivate) override; 00093 00094 00095 //[-------------------------------------------------------] 00096 //[ Private functions ] 00097 //[-------------------------------------------------------] 00098 private: 00099 /** 00100 * @brief 00101 * Called when the scene node modifier needs to be updated 00102 */ 00103 void OnUpdate(); 00104 00105 00106 //[-------------------------------------------------------] 00107 //[ Private event handlers ] 00108 //[-------------------------------------------------------] 00109 private: 00110 PLCore::EventHandler<> EventHandlerUpdate; 00111 00112 00113 //[-------------------------------------------------------] 00114 //[ Private data ] 00115 //[-------------------------------------------------------] 00116 private: 00117 PLMath::Vector3 m_vLastPos; /**< The last scene node position */ 00118 00119 00120 }; 00121 00122 00123 //[-------------------------------------------------------] 00124 //[ Namespace ] 00125 //[-------------------------------------------------------] 00126 } // PLScene 00127 00128 00129 #endif // __PLSCENE_SCENENODEMODIFIER_ROTATIONMOVEDIRECTION_H__
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