PixelLightAPI
.
|
00001 /*********************************************************\ 00002 * File: SNMRotationLinearAnimation.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_ROTATIONLINEARANIMATION_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_ROTATIONLINEARANIMATION_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Base/Event/EventHandler.h> 00032 #include <PLMath/Vector3.h> 00033 #include "PLScene/Scene/SceneNodeModifiers/SNMTransform.h" 00034 00035 00036 //[-------------------------------------------------------] 00037 //[ Namespace ] 00038 //[-------------------------------------------------------] 00039 namespace PLScene { 00040 00041 00042 //[-------------------------------------------------------] 00043 //[ Classes ] 00044 //[-------------------------------------------------------] 00045 /** 00046 * @brief 00047 * Linear rotation animation scene node modifier class 00048 * 00049 * @remarks 00050 * Animates the rotation of the scene nodes over time. 00051 */ 00052 class SNMRotationLinearAnimation : public SNMTransform { 00053 00054 00055 //[-------------------------------------------------------] 00056 //[ RTTI interface ] 00057 //[-------------------------------------------------------] 00058 pl_class(PLS_RTTI_EXPORT, SNMRotationLinearAnimation, "PLScene", PLScene::SNMTransform, "Linear rotation animation scene node modifier class") 00059 // Attributes 00060 pl_attribute(Velocity, PLMath::Vector3, PLMath::Vector3(0.0f, 10.0f, 0.0f), ReadWrite, DirectValue, "Rotation velocity (degree, [0, 360])", "") 00061 // Constructors 00062 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00063 pl_class_end 00064 00065 00066 //[-------------------------------------------------------] 00067 //[ Public functions ] 00068 //[-------------------------------------------------------] 00069 public: 00070 /** 00071 * @brief 00072 * Constructor 00073 * 00074 * @param[in] cSceneNode 00075 * Owner scene node 00076 */ 00077 PLS_API SNMRotationLinearAnimation(SceneNode &cSceneNode); 00078 00079 /** 00080 * @brief 00081 * Destructor 00082 */ 00083 PLS_API virtual ~SNMRotationLinearAnimation(); 00084 00085 00086 //[-------------------------------------------------------] 00087 //[ Protected virtual SceneNodeModifier functions ] 00088 //[-------------------------------------------------------] 00089 protected: 00090 PLS_API virtual void OnActivate(bool bActivate) override; 00091 00092 00093 //[-------------------------------------------------------] 00094 //[ Private functions ] 00095 //[-------------------------------------------------------] 00096 private: 00097 /** 00098 * @brief 00099 * Called when the scene node modifier needs to be updated 00100 */ 00101 void OnUpdate(); 00102 00103 00104 //[-------------------------------------------------------] 00105 //[ Private event handlers ] 00106 //[-------------------------------------------------------] 00107 private: 00108 PLCore::EventHandler<> EventHandlerUpdate; 00109 00110 00111 }; 00112 00113 00114 //[-------------------------------------------------------] 00115 //[ Namespace ] 00116 //[-------------------------------------------------------] 00117 } // PLScene 00118 00119 00120 #endif // __PLSCENE_SCENENODEMODIFIER_ROTATIONLINEARANIMATION_H__
|