PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMRotationFixRoll.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_SCENENODEMODIFIER_ROTATIONFIXROLL_H__ 00024 #define __PLSCENE_SCENENODEMODIFIER_ROTATIONFIXROLL_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLCore/Base/Event/EventHandler.h> 00032 #include <PLMath/Vector3.h> 00033 #include "PLScene/Scene/SceneNodeModifiers/SNMTransform.h" 00034 00035 00036 //[-------------------------------------------------------] 00037 //[ Namespace ] 00038 //[-------------------------------------------------------] 00039 namespace PLScene { 00040 00041 00042 //[-------------------------------------------------------] 00043 //[ Classes ] 00044 //[-------------------------------------------------------] 00045 /** 00046 * @brief 00047 * Scene node modifier class 'correcting' the rotation of a scene node 00048 * 00049 * @remarks 00050 * If a scene node has 'full free rotation' there may appear an undesired 'roll' during rotation. 00051 * This scene node will 'fix' this roll for you. If the up-vector is (0, 1, 0), this will 'flat' 00052 * the rotation to a rotation on the xz-plane. 00053 */ 00054 class SNMRotationFixRoll : public SNMTransform { 00055 00056 00057 //[-------------------------------------------------------] 00058 //[ RTTI interface ] 00059 //[-------------------------------------------------------] 00060 pl_class(PLS_RTTI_EXPORT, SNMRotationFixRoll, "PLScene", PLScene::SNMTransform, "Scene node modifier class 'correcting' the rotation of a scene node") 00061 // Attributes 00062 pl_attribute(UpVector, PLMath::Vector3, PLMath::Vector3(0.0f, 1.0f, 0.0f), ReadWrite, DirectValue, "Up vector", "") 00063 pl_attribute(Speed, float, 5.0f, ReadWrite, DirectValue, "Fix roll speed, if <=0 rotation is fixed at once and not 'smoothly'", "Min='0.0'") 00064 // Constructors 00065 pl_constructor_1(ParameterConstructor, SceneNode&, "Parameter constructor", "") 00066 pl_class_end 00067 00068 00069 //[-------------------------------------------------------] 00070 //[ Public functions ] 00071 //[-------------------------------------------------------] 00072 public: 00073 /** 00074 * @brief 00075 * Constructor 00076 * 00077 * @param[in] cSceneNode 00078 * Owner scene node 00079 */ 00080 PLS_API SNMRotationFixRoll(SceneNode &cSceneNode); 00081 00082 /** 00083 * @brief 00084 * Destructor 00085 */ 00086 PLS_API virtual ~SNMRotationFixRoll(); 00087 00088 00089 //[-------------------------------------------------------] 00090 //[ Protected virtual SceneNodeModifier functions ] 00091 //[-------------------------------------------------------] 00092 protected: 00093 PLS_API virtual void OnActivate(bool bActivate) override; 00094 00095 00096 //[-------------------------------------------------------] 00097 //[ Private functions ] 00098 //[-------------------------------------------------------] 00099 private: 00100 /** 00101 * @brief 00102 * Called when the scene node modifier needs to be updated 00103 */ 00104 void OnUpdate(); 00105 00106 00107 //[-------------------------------------------------------] 00108 //[ Private event handlers ] 00109 //[-------------------------------------------------------] 00110 private: 00111 PLCore::EventHandler<> EventHandlerUpdate; 00112 00113 00114 }; 00115 00116 00117 //[-------------------------------------------------------] 00118 //[ Namespace ] 00119 //[-------------------------------------------------------] 00120 } // PLScene 00121 00122 00123 #endif // __PLSCENE_SCENENODEMODIFIER_ROTATIONFIXROLL_H__
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