PixelLightAPI  .
SNMPhysicsJointUpVector.h
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00001 /*********************************************************\
00002  *  File: SNMPhysicsJointUpVector.h                      *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_JOINTUPVECTOR_H__
00024 #define __PLPHYSICS_SCENENODEMODIFIERS_JOINTUPVECTOR_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLMath/Vector3.h>
00032 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsJoint.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLPhysics {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Classes                                               ]
00043 //[-------------------------------------------------------]
00044 /**
00045 *  @brief
00046 *    Physics up vector joint scene node modifier
00047 *
00048 *  @remarks
00049 *    This scene node modifier adds an up vector joint. An up vector joint is a constraint that allows a body 
00050 *    to translate freely in 3d space, but it only allows the body to rotate around the pin direction 
00051 *    vector. This could be use by the application to control a character with physics and collision.
00052 *    Since the up vector joint is a unuary constraint, there is not need to have user callback or 
00053 *    user data assigned to it. The application can simple hold to the joint handle and update the pin 
00054 *    on the force callback function of the rigid body owning the joint.
00055 *
00056 *  @note
00057 *    - This joint type has no target
00058 */
00059 class SNMPhysicsJointUpVector : public SNMPhysicsJoint {
00060 
00061 
00062     //[-------------------------------------------------------]
00063     //[ RTTI interface                                        ]
00064     //[-------------------------------------------------------]
00065     pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsJointUpVector, "PLPhysics", PLPhysics::SNMPhysicsJoint, "Physics up vector joint scene node modifier")
00066         // Attributes
00067         pl_attribute(PinDir,    PLMath::Vector3,    PLMath::Vector3(0.0f, 1.0f, 0.0f),  ReadWrite,  GetSet, "The aligning vector in scene container space if the 'LocalPinDirection'-flag is not set, else in local scene node space",  "")
00068         // Constructors
00069         pl_constructor_1(ParameterConstructor,  PLScene::SceneNode&,    "Parameter constructor",    "")
00070     pl_class_end
00071 
00072 
00073     //[-------------------------------------------------------]
00074     //[ Public RTTI get/set functions                         ]
00075     //[-------------------------------------------------------]
00076     public:
00077         PLPHYSICS_API const PLMath::Vector3 &GetPinDir() const;
00078         PLPHYSICS_API void SetPinDir(const PLMath::Vector3 &vValue);
00079 
00080 
00081     //[-------------------------------------------------------]
00082     //[ Public functions                                      ]
00083     //[-------------------------------------------------------]
00084     public:
00085         /**
00086         *  @brief
00087         *    Constructor
00088         *
00089         *  @param[in] cSceneNode
00090         *    Owner scene node
00091         */
00092         PLPHYSICS_API SNMPhysicsJointUpVector(PLScene::SceneNode &cSceneNode);
00093 
00094         /**
00095         *  @brief
00096         *    Destructor
00097         */
00098         PLPHYSICS_API virtual ~SNMPhysicsJointUpVector();
00099 
00100 
00101     //[-------------------------------------------------------]
00102     //[ Private data                                          ]
00103     //[-------------------------------------------------------]
00104     private:
00105         PLMath::Vector3 m_vPinDir;  /**< The aligning vector in local space */
00106 
00107 
00108     //[-------------------------------------------------------]
00109     //[ Private virtual SNMPhysicsJoint functions             ]
00110     //[-------------------------------------------------------]
00111     private:
00112         virtual void CreatePhysicsJoint() override;
00113 
00114 
00115 };
00116 
00117 
00118 //[-------------------------------------------------------]
00119 //[ Namespace                                             ]
00120 //[-------------------------------------------------------]
00121 } // PLPhysics
00122 
00123 
00124 #endif // __PLPHYSICS_SCENENODEMODIFIERS_JOINTUPVECTOR_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:03
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