PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMPhysicsBodyMesh.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_BODYMESH_H__ 00024 #define __PLPHYSICS_SCENENODEMODIFIERS_BODYMESH_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsBody.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLPhysics { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Physics mesh body scene node modifier 00046 * 00047 * @remarks 00048 * Tree collision is the preferred method for collision with polygonal meshes 00049 * of arbitrary complexity. The mesh must be made of flat non-intersecting polygons, but they 00050 * do not explicitly need to be triangles. Tree collision can be serialized by the application 00051 * to/from an arbitrary storage device.\n 00052 * If concave polygons are added to the tree collision, the variable 'Optimize' must be set to 1. 00053 * With the optimize variable set to 1, we will optimize the collision mesh by removing non 00054 * essential edges from adjacent flat polygons. We will not change the topology of the mesh but 00055 * significantly reduces the number of polygons in the mesh. The reduction factor of the number of 00056 * polygons in the mesh depends upon the irregularity of the mesh topology. A reduction factor of 00057 * 1.5 to 2 is common. If the variable optimize is set to zero, will leave the mesh geometry unaltered. 00058 * 00059 * @note 00060 * - When a tree collision is assigned to a body the mass of the body is ignored in all dynamics 00061 * calculations. This makes the body behave as a static body. 00062 */ 00063 class SNMPhysicsBodyMesh : public SNMPhysicsBody { 00064 00065 00066 //[-------------------------------------------------------] 00067 //[ RTTI interface ] 00068 //[-------------------------------------------------------] 00069 pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsBodyMesh, "PLPhysics", PLPhysics::SNMPhysicsBody, "Physics mesh body scene node modifier") 00070 // Attributes 00071 pl_attribute(Mesh, PLCore::String, "", ReadWrite, GetSet, "Collision mesh, if empty, the variable 'Mesh' (if available) of the scene node is used instead", "Type='Mesh'") 00072 pl_attribute(Optimize, bool, false, ReadWrite, GetSet, "Flag that indicates whether it should optimize this mesh. Set to 1 to optimize (may take some time!) the mesh, otherwise 0.", "") 00073 // Constructors 00074 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00075 pl_class_end 00076 00077 00078 //[-------------------------------------------------------] 00079 //[ Public RTTI get/set functions ] 00080 //[-------------------------------------------------------] 00081 public: 00082 PLPHYSICS_API PLCore::String GetMesh() const; 00083 PLPHYSICS_API void SetMesh(const PLCore::String &sValue); 00084 PLPHYSICS_API bool GetOptimize() const; 00085 PLPHYSICS_API void SetOptimize(bool bValue); 00086 00087 00088 //[-------------------------------------------------------] 00089 //[ Public functions ] 00090 //[-------------------------------------------------------] 00091 public: 00092 /** 00093 * @brief 00094 * Constructor 00095 * 00096 * @param[in] cSceneNode 00097 * Owner scene node 00098 */ 00099 PLPHYSICS_API SNMPhysicsBodyMesh(PLScene::SceneNode &cSceneNode); 00100 00101 /** 00102 * @brief 00103 * Destructor 00104 */ 00105 PLPHYSICS_API virtual ~SNMPhysicsBodyMesh(); 00106 00107 00108 //[-------------------------------------------------------] 00109 //[ Private data ] 00110 //[-------------------------------------------------------] 00111 private: 00112 PLCore::String m_sMesh; /**< Collision mesh, if empty, the variable 'Mesh' (if available) of the scene node is used instead */ 00113 bool m_bOptimize; /**< Flag that indicates whether it should optimize this mesh. Set to 1 to optimize (may take some time!) the mesh, otherwise 0. */ 00114 00115 00116 //[-------------------------------------------------------] 00117 //[ Private virtual SNMPhysicsBody functions ] 00118 //[-------------------------------------------------------] 00119 private: 00120 virtual void CreatePhysicsBody() override; 00121 00122 00123 }; 00124 00125 00126 //[-------------------------------------------------------] 00127 //[ Namespace ] 00128 //[-------------------------------------------------------] 00129 } // PLPhysics 00130 00131 00132 #endif // __PLPHYSICS_SCENENODEMODIFIERS_BODYMESH_H__
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