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SNMPhysicsBodyConvexHull.h
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00001 /*********************************************************\
00002  *  File: SNMPhysicsBodyConvexHull.h                     *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_BODYCONVEXHULL_H__
00024 #define __PLPHYSICS_SCENENODEMODIFIERS_BODYCONVEXHULL_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsBody.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLPhysics {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Physics convex hull body scene node modifier
00046 *
00047 *  @remarks
00048 *    Convex hulls are the solution to collision primitive that can not be easily represented
00049 *    by and implicit solid. The implicit solid primitives (spheres, cubes, cylinders, capsules,
00050 *    cones, etc.), have constant time complexity for contact calculation and are also extremely
00051 *    efficient on memory usage, therefore the application get perfect smooth behavior. However
00052 *    for cases where the shape is too difficult or a polygonal representation is desired convex
00053 *    hulls are the ultimate solution. For example it is a mistake to model a 10000 point sphere
00054 *    as a convex hull, when the perfect sphere is available.\n
00055 *    There is not upper limit as to how many vertices the application can pass to make
00056 *    a hull shape, however for performance and memory usage concern it is the application
00057 *    responsibility to keep the max vertex at the possible minimum. The minimum number of vertices
00058 *    should be equal or larger than 4 and it is the application responsibility that the points are
00059 *    part of a solid geometry. Unpredictable results will occur if all points happen to be collinear
00060 *    or coplanar.
00061 */
00062 class SNMPhysicsBodyConvexHull : public SNMPhysicsBody {
00063 
00064 
00065     //[-------------------------------------------------------]
00066     //[ RTTI interface                                        ]
00067     //[-------------------------------------------------------]
00068     pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsBodyConvexHull, "PLPhysics", PLPhysics::SNMPhysicsBody, "Physics convex hull body scene node modifier")
00069         // Attributes
00070         pl_attribute(Mesh,  PLCore::String, "", ReadWrite,  GetSet, "Collision mesh, if empty, the variable 'Mesh' (if available) of the scene node is used instead",   "Type='Mesh'")
00071         // Constructors
00072         pl_constructor_1(ParameterConstructor,  PLScene::SceneNode&,    "Parameter constructor",    "")
00073     pl_class_end
00074 
00075 
00076     //[-------------------------------------------------------]
00077     //[ Public RTTI get/set functions                         ]
00078     //[-------------------------------------------------------]
00079     public:
00080         PLPHYSICS_API PLCore::String GetMesh() const;
00081         PLPHYSICS_API void SetMesh(const PLCore::String &sValue);
00082 
00083 
00084     //[-------------------------------------------------------]
00085     //[ Public functions                                      ]
00086     //[-------------------------------------------------------]
00087     public:
00088         /**
00089         *  @brief
00090         *    Constructor
00091         *
00092         *  @param[in] cSceneNode
00093         *    Owner scene node
00094         */
00095         PLPHYSICS_API SNMPhysicsBodyConvexHull(PLScene::SceneNode &cSceneNode);
00096 
00097         /**
00098         *  @brief
00099         *    Destructor
00100         */
00101         PLPHYSICS_API virtual ~SNMPhysicsBodyConvexHull();
00102 
00103 
00104     //[-------------------------------------------------------]
00105     //[ Private data                                          ]
00106     //[-------------------------------------------------------]
00107     private:
00108         PLCore::String m_sMesh; /**< Collision mesh, if empty, the variable 'Mesh' (if available) of the scene node is used instead */
00109 
00110 
00111     //[-------------------------------------------------------]
00112     //[ Private virtual SNMPhysicsBody functions              ]
00113     //[-------------------------------------------------------]
00114     private:
00115         virtual void CreatePhysicsBody() override;
00116 
00117 
00118 };
00119 
00120 
00121 //[-------------------------------------------------------]
00122 //[ Namespace                                             ]
00123 //[-------------------------------------------------------]
00124 } // PLPhysics
00125 
00126 
00127 #endif // __PLPHYSICS_SCENENODEMODIFIERS_BODYCONVEXHULL_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:02
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