PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMPhysicsBodyBox.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_SCENENODEMODIFIERS_BODYBOX_H__ 00024 #define __PLPHYSICS_SCENENODEMODIFIERS_BODYBOX_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLPhysics/SceneNodeModifiers/SNMPhysicsBody.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Forward declarations ] 00036 //[-------------------------------------------------------] 00037 namespace PLRenderer { 00038 class Renderer; 00039 } 00040 namespace PLScene { 00041 class VisNode; 00042 } 00043 00044 00045 //[-------------------------------------------------------] 00046 //[ Namespace ] 00047 //[-------------------------------------------------------] 00048 namespace PLPhysics { 00049 00050 00051 //[-------------------------------------------------------] 00052 //[ Classes ] 00053 //[-------------------------------------------------------] 00054 /** 00055 * @brief 00056 * Physics box body scene node modifier 00057 */ 00058 class SNMPhysicsBodyBox : public SNMPhysicsBody { 00059 00060 00061 //[-------------------------------------------------------] 00062 //[ RTTI interface ] 00063 //[-------------------------------------------------------] 00064 pl_class(PLPHYSICS_RTTI_EXPORT, SNMPhysicsBodyBox, "PLPhysics", PLPhysics::SNMPhysicsBody, "Physics box body scene node modifier") 00065 // Attributes 00066 pl_attribute(Dimension, PLMath::Vector3, PLMath::Vector3(0.0f, 0.0f, 0.0f), ReadWrite, GetSet, "Box dimension, if null, axis align bounding box in 'scene node space' is used as default", "Min='0.0 0.0 0.0'") 00067 // Constructors 00068 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00069 // Slots 00070 pl_slot_2(OnDrawDebug, PLRenderer::Renderer&, const PLScene::VisNode*, "Called on scene node debug draw, the used renderer as first parameter, the current visibility node of this scene node as second parameter (can be a null pointer)", "") 00071 pl_class_end 00072 00073 00074 //[-------------------------------------------------------] 00075 //[ Public RTTI get/set functions ] 00076 //[-------------------------------------------------------] 00077 public: 00078 PLPHYSICS_API const PLMath::Vector3 &GetDimension() const; 00079 PLPHYSICS_API void SetDimension(const PLMath::Vector3 &vValue); 00080 00081 00082 //[-------------------------------------------------------] 00083 //[ Public functions ] 00084 //[-------------------------------------------------------] 00085 public: 00086 /** 00087 * @brief 00088 * Constructor 00089 * 00090 * @param[in] cSceneNode 00091 * Owner scene node 00092 */ 00093 PLPHYSICS_API SNMPhysicsBodyBox(PLScene::SceneNode &cSceneNode); 00094 00095 /** 00096 * @brief 00097 * Destructor 00098 */ 00099 PLPHYSICS_API virtual ~SNMPhysicsBodyBox(); 00100 00101 00102 //[-------------------------------------------------------] 00103 //[ Private functions ] 00104 //[-------------------------------------------------------] 00105 private: 00106 /** 00107 * @brief 00108 * Called on scene node debug draw 00109 * 00110 * @param[in] cRenderer 00111 * The used renderer 00112 * @param[in] pVisNode 00113 * The current visibility node of this scene node, can be a null pointer 00114 */ 00115 void OnDrawDebug(PLRenderer::Renderer &cRenderer, const PLScene::VisNode *pVisNode); 00116 00117 00118 //[-------------------------------------------------------] 00119 //[ Private data ] 00120 //[-------------------------------------------------------] 00121 private: 00122 PLMath::Vector3 m_vDimension; /**< Box dimension, if null, axis align bounding box in 'scene node space' is used as default */ 00123 00124 00125 //[-------------------------------------------------------] 00126 //[ Private virtual PLScene::SceneNodeModifier functions ] 00127 //[-------------------------------------------------------] 00128 private: 00129 virtual void OnActivate(bool bActivate) override; 00130 00131 00132 //[-------------------------------------------------------] 00133 //[ Private virtual SNMPhysicsBody functions ] 00134 //[-------------------------------------------------------] 00135 private: 00136 virtual void CreatePhysicsBody() override; 00137 00138 00139 }; 00140 00141 00142 //[-------------------------------------------------------] 00143 //[ Namespace ] 00144 //[-------------------------------------------------------] 00145 } // PLPhysics 00146 00147 00148 #endif // __PLPHYSICS_SCENENODEMODIFIERS_BODYBOX_H__
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