PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMEgoOrbitingController.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLENGINE_CONTROLLER_SNMEGOORBITINGCONTROLLER_H__ 00024 #define __PLENGINE_CONTROLLER_SNMEGOORBITINGCONTROLLER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLEngine/Controller/SNMOrbitingController.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLEngine { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Scene node modifier class rotating a scene node towards a target scene node using an input controller with 3D restriction 00046 * 00047 * @remarks 00048 * When using the unchanged virtual standard controller: 00049 * Hold the left mouse button to rotate, the right mouse button to zoom and the middle mouse button to pan. 00050 * 00051 * @note 00052 * - Primary intended for rapid prototyping 00053 * - Restricted 3D rotation via Euler angles 00054 * - The up-vector is automatically calculated by using the set scene node rotation quaternion 00055 */ 00056 class SNMEgoOrbitingController : public SNMOrbitingController { 00057 00058 00059 //[-------------------------------------------------------] 00060 //[ RTTI interface ] 00061 //[-------------------------------------------------------] 00062 pl_class(PL_RTTI_EXPORT, SNMEgoOrbitingController, "PLEngine", PLEngine::SNMOrbitingController, "Scene node modifier class rotating a scene node towards a target scene node using an input controller with 3D restriction") 00063 // Attributes 00064 pl_attribute(UpVector, PLMath::Vector3, PLMath::Vector3(0.0f, 1.0f, 0.0f), ReadWrite, DirectValue, "Up vector", "") 00065 pl_attribute(RollFactor, float, 0.25f, ReadWrite, DirectValue, "Roll factor. If there's an absolute z-axis (e.g. when using a 3D mouse), apply roll -> looks & feels more natural.", "") 00066 // Constructors 00067 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00068 // Slots 00069 pl_slot_0(OnRotation, "Called when the scene node rotation changed", "") 00070 pl_class_end 00071 00072 00073 //[-------------------------------------------------------] 00074 //[ Public functions ] 00075 //[-------------------------------------------------------] 00076 public: 00077 /** 00078 * @brief 00079 * Constructor 00080 * 00081 * @param[in] cSceneNode 00082 * Owner scene node 00083 */ 00084 PL_API SNMEgoOrbitingController(PLScene::SceneNode &cSceneNode); 00085 00086 /** 00087 * @brief 00088 * Destructor 00089 */ 00090 PL_API virtual ~SNMEgoOrbitingController(); 00091 00092 00093 //[-------------------------------------------------------] 00094 //[ Protected virtual PLScene::SceneNodeModifier functions ] 00095 //[-------------------------------------------------------] 00096 protected: 00097 PL_API virtual void OnActivate(bool bActivate) override; 00098 00099 00100 //[-------------------------------------------------------] 00101 //[ Protected virtual SNMEgoOrbitingController functions ] 00102 //[-------------------------------------------------------] 00103 protected: 00104 PL_API virtual void OnUpdate() override; 00105 00106 00107 //[-------------------------------------------------------] 00108 //[ Private functions ] 00109 //[-------------------------------------------------------] 00110 private: 00111 /** 00112 * @brief 00113 * Called when the scene node rotation changed 00114 */ 00115 void OnRotation(); 00116 00117 00118 //[-------------------------------------------------------] 00119 //[ Private data ] 00120 //[-------------------------------------------------------] 00121 private: 00122 PLMath::Vector3 m_vUpVector; /**< Up vector */ 00123 float m_fPitch; /**< X rotation axis: Pitch (also called 'bank') change is moving the nose down and the tail up (or vice-versa) - in degree [-89.9, 89.9] */ 00124 float m_fYaw; /**< Y rotation axis: Yaw (also called 'heading') change is turning to the left or right - in degree [0, 360] */ 00125 bool m_bListen; /**< Listen to rotation signals? */ 00126 00127 00128 }; 00129 00130 00131 //[-------------------------------------------------------] 00132 //[ Namespace ] 00133 //[-------------------------------------------------------] 00134 } // PLEngine 00135 00136 00137 #endif // __PLENGINE_CONTROLLER_SNMEGOORBITINGCONTROLLER_H__
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