PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNMEgoLookController.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLENGINE_CONTROLLER_SNMEGOLOOKCONTROLLER_H__ 00024 #define __PLENGINE_CONTROLLER_SNMEGOLOOKCONTROLLER_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLEngine/Controller/SNMLookController.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLEngine { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Scene node rotation input controller modifier class with 3D restriction 00046 * 00047 * @note 00048 * - Primary intended for rapid prototyping 00049 * - Restricted 3D rotation via Euler angles 00050 * - The up-vector is automatically calculated by using the set scene node rotation quaternion 00051 */ 00052 class SNMEgoLookController : public SNMLookController { 00053 00054 00055 //[-------------------------------------------------------] 00056 //[ RTTI interface ] 00057 //[-------------------------------------------------------] 00058 pl_class(PL_RTTI_EXPORT, SNMEgoLookController, "PLEngine", PLEngine::SNMLookController, "Scene node rotation input controller modifier class with 3D restriction") 00059 // Attributes 00060 pl_attribute(UpVector, PLMath::Vector3, PLMath::Vector3(0.0f, 1.0f, 0.0f), ReadWrite, DirectValue, "Up vector", "") 00061 pl_attribute(RollFactor, float, 0.25f, ReadWrite, DirectValue, "Roll factor. If there's an absolute z-axis (e.g. when using a 3D mouse), apply roll -> looks & feels more natural.", "") 00062 // Constructors 00063 pl_constructor_1(ParameterConstructor, PLScene::SceneNode&, "Parameter constructor", "") 00064 // Slots 00065 pl_slot_0(OnRotation, "Called when the scene node rotation changed", "") 00066 pl_class_end 00067 00068 00069 //[-------------------------------------------------------] 00070 //[ Public functions ] 00071 //[-------------------------------------------------------] 00072 public: 00073 /** 00074 * @brief 00075 * Constructor 00076 * 00077 * @param[in] cSceneNode 00078 * Owner scene node 00079 */ 00080 PL_API SNMEgoLookController(PLScene::SceneNode &cSceneNode); 00081 00082 /** 00083 * @brief 00084 * Destructor 00085 */ 00086 PL_API virtual ~SNMEgoLookController(); 00087 00088 00089 //[-------------------------------------------------------] 00090 //[ Protected virtual PLScene::SceneNodeModifier functions ] 00091 //[-------------------------------------------------------] 00092 protected: 00093 PL_API virtual void OnActivate(bool bActivate) override; 00094 00095 00096 //[-------------------------------------------------------] 00097 //[ Protected virtual SNMLookController functions ] 00098 //[-------------------------------------------------------] 00099 protected: 00100 PL_API virtual void OnUpdate() override; 00101 00102 00103 //[-------------------------------------------------------] 00104 //[ Private functions ] 00105 //[-------------------------------------------------------] 00106 private: 00107 /** 00108 * @brief 00109 * Called when the scene node rotation changed 00110 */ 00111 void OnRotation(); 00112 00113 00114 //[-------------------------------------------------------] 00115 //[ Private data ] 00116 //[-------------------------------------------------------] 00117 private: 00118 PLMath::Vector3 m_vUpVector; /**< Up vector */ 00119 float m_fPitch; /**< X rotation axis: Pitch (also called 'bank') change is moving the nose down and the tail up (or vice-versa) - in degree [-89.9, 89.9] */ 00120 float m_fYaw; /**< Y rotation axis: Yaw (also called 'heading') change is turning to the left or right - in degree [0, 360] */ 00121 bool m_bListen; /**< Listen to rotation signals? */ 00122 00123 00124 }; 00125 00126 00127 //[-------------------------------------------------------] 00128 //[ Namespace ] 00129 //[-------------------------------------------------------] 00130 } // PLEngine 00131 00132 00133 #endif // __PLENGINE_CONTROLLER_SNMEGOLOOKCONTROLLER_H__
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