PixelLightAPI  .
SNMBillboardSpherical.h
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00001 /*********************************************************\
00002  *  File: SNMBillboardSpherical.h                        *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODEMODIFIER_BILLBOARDSPHERICAL_H__
00024 #define __PLSCENE_SCENENODEMODIFIER_BILLBOARDSPHERICAL_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNodeModifiers/SNMBillboard.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Forward declarations                                  ]
00036 //[-------------------------------------------------------]
00037 namespace PLMath {
00038     class Matrix3x4;
00039     class Matrix4x4;
00040 }
00041 namespace PLScene {
00042     class VisNode;
00043 }
00044 
00045 
00046 //[-------------------------------------------------------]
00047 //[ Namespace                                             ]
00048 //[-------------------------------------------------------]
00049 namespace PLScene {
00050 
00051 
00052 //[-------------------------------------------------------]
00053 //[ Classes                                               ]
00054 //[-------------------------------------------------------]
00055 /**
00056 *  @brief
00057 *    Spherical (point rotated) billboard scene node modifier class
00058 *
00059 *  @note
00060 *    - The scale of the owner scene node is taken into account
00061 */
00062 class SNMBillboardSpherical : public SNMBillboard {
00063 
00064 
00065     //[-------------------------------------------------------]
00066     //[ RTTI interface                                        ]
00067     //[-------------------------------------------------------]
00068     pl_class(PLS_RTTI_EXPORT, SNMBillboardSpherical, "PLScene", PLScene::SNMBillboard, "Spherical (point rotated) billboard scene node modifier class")
00069         // Constructors
00070         pl_constructor_1(ParameterConstructor,  SceneNode&, "Parameter constructor",    "")
00071         // Slots
00072         pl_slot_1(OnAddedToVisibilityTree,  VisNode&,   "Called when the owner scene node was added to a visibility tree, visibility node which is representing the owner scene node within the visibility tree as first parameter",    "")
00073     pl_class_end
00074 
00075 
00076     //[-------------------------------------------------------]
00077     //[ Public functions                                      ]
00078     //[-------------------------------------------------------]
00079     public:
00080         /**
00081         *  @brief
00082         *    Constructor
00083         *
00084         *  @param[in] cSceneNode
00085         *    Owner scene node
00086         */
00087         PLS_API SNMBillboardSpherical(SceneNode &cSceneNode);
00088 
00089         /**
00090         *  @brief
00091         *    Destructor
00092         */
00093         PLS_API virtual ~SNMBillboardSpherical();
00094 
00095 
00096     //[-------------------------------------------------------]
00097     //[ Protected virtual SceneNodeModifier functions         ]
00098     //[-------------------------------------------------------]
00099     protected:
00100         PLS_API virtual void OnActivate(bool bActivate) override;
00101 
00102 
00103     //[-------------------------------------------------------]
00104     //[ Private functions                                     ]
00105     //[-------------------------------------------------------]
00106     private:
00107         /**
00108         *  @brief
00109         *    Builds a transform matrix
00110         *
00111         *  @param[in]  mView
00112         *    View matrix
00113         *  @param[in]  mWorld
00114         *    World matrix
00115         *  @param[out] mTransform
00116         *    Receives the new world transform matrix
00117         */
00118         void BuildTransformMatrix(const PLMath::Matrix4x4 &mView, const PLMath::Matrix4x4 &mWorld, PLMath::Matrix3x4 &mTransform);
00119 
00120         /**
00121         *  @brief
00122         *    Called when the owner scene node was added to a visibility tree
00123         *
00124         *  @param[in] cVisNode
00125         *    Visibility node which is representing the owner scene node within the visibility tree
00126         */
00127         void OnAddedToVisibilityTree(VisNode &cVisNode);
00128 
00129 
00130 };
00131 
00132 
00133 //[-------------------------------------------------------]
00134 //[ Namespace                                             ]
00135 //[-------------------------------------------------------]
00136 } // PLScene
00137 
00138 
00139 #endif // __PLSCENE_SCENENODEMODIFIER_BILLBOARDSPHERICAL_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:02
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