PixelLightAPI  .
SNKeyValue.h
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00001 /*********************************************************\
00002  *  File: SNKeyValue.h                                   *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_SCENENODE_KEYVALUE_H__
00024 #define __PLSCENE_SCENENODE_KEYVALUE_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SceneNode.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Key/value data scene node
00046 *
00047 *  @remarks
00048 *    This type of scene node can be used to put additional 'key/value'-based information into scenes.
00049 */
00050 class SNKeyValue : public SceneNode {
00051 
00052 
00053     //[-------------------------------------------------------]
00054     //[ RTTI interface                                        ]
00055     //[-------------------------------------------------------]
00056     pl_class(PLS_RTTI_EXPORT, SNKeyValue, "PLScene", PLScene::SceneNode, "Key/value data scene node")
00057         // Attributes
00058         pl_attribute(Key,   PLCore::String, "", ReadWrite,  DirectValue,    "Key",      "")
00059         pl_attribute(Value, PLCore::String, "", ReadWrite,  DirectValue,    "Value",    "")
00060         // Constructors
00061         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00062     pl_class_end
00063 
00064 
00065     //[-------------------------------------------------------]
00066     //[ Public functions                                      ]
00067     //[-------------------------------------------------------]
00068     public:
00069         /**
00070         *  @brief
00071         *    Default constructor
00072         */
00073         PLS_API SNKeyValue();
00074 
00075         /**
00076         *  @brief
00077         *    Destructor
00078         */
00079         PLS_API virtual ~SNKeyValue();
00080 
00081 
00082 };
00083 
00084 
00085 //[-------------------------------------------------------]
00086 //[ Namespace                                             ]
00087 //[-------------------------------------------------------]
00088 } // PLScene
00089 
00090 
00091 #endif // __PLSCENE_SCENENODE_KEYVALUE_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:02
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