PixelLightAPI
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00001 /*********************************************************\ 00002 * File: SNDirectionalLight.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLSCENE_DIRECTIONALLIGHT_H__ 00024 #define __PLSCENE_DIRECTIONALLIGHT_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include "PLScene/Scene/SNLight.h" 00032 00033 00034 //[-------------------------------------------------------] 00035 //[ Namespace ] 00036 //[-------------------------------------------------------] 00037 namespace PLScene { 00038 00039 00040 //[-------------------------------------------------------] 00041 //[ Classes ] 00042 //[-------------------------------------------------------] 00043 /** 00044 * @brief 00045 * Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction 00046 */ 00047 class SNDirectionalLight : public SNLight { 00048 00049 00050 //[-------------------------------------------------------] 00051 //[ RTTI interface ] 00052 //[-------------------------------------------------------] 00053 pl_class(PLS_RTTI_EXPORT, SNDirectionalLight, "PLScene", PLScene::SNLight, "Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction") 00054 // Attributes 00055 pl_attribute(AABBMin, PLMath::Vector3, PLMath::Vector3(-10000.0f, -10000.0f, -10000.0f), ReadWrite, GetSet, "Minimum position of the 'scene node space' axis aligned bounding box", "") 00056 pl_attribute(AABBMax, PLMath::Vector3, PLMath::Vector3( 10000.0f, 10000.0f, 10000.0f), ReadWrite, GetSet, "Maximum position of the 'scene node space' axis aligned bounding box", "") 00057 // Constructors 00058 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00059 pl_class_end 00060 00061 00062 //[-------------------------------------------------------] 00063 //[ Public functions ] 00064 //[-------------------------------------------------------] 00065 public: 00066 /** 00067 * @brief 00068 * Default constructor 00069 */ 00070 PLS_API SNDirectionalLight(); 00071 00072 /** 00073 * @brief 00074 * Destructor 00075 */ 00076 PLS_API virtual ~SNDirectionalLight(); 00077 00078 00079 //[-------------------------------------------------------] 00080 //[ Public virtual SNLight functions ] 00081 //[-------------------------------------------------------] 00082 public: 00083 PLS_API virtual bool IsRenderLight() const override; 00084 PLS_API virtual bool IsDirectionalLight() const override; 00085 00086 00087 }; 00088 00089 00090 //[-------------------------------------------------------] 00091 //[ Namespace ] 00092 //[-------------------------------------------------------] 00093 } // PLScene 00094 00095 00096 #endif // __PLSCENE_DIRECTIONALLIGHT_H__
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