PixelLightAPI  .
SNDirectionalLight.h
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00001 /*********************************************************\
00002  *  File: SNDirectionalLight.h                           *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLSCENE_DIRECTIONALLIGHT_H__
00024 #define __PLSCENE_DIRECTIONALLIGHT_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include "PLScene/Scene/SNLight.h"
00032 
00033 
00034 //[-------------------------------------------------------]
00035 //[ Namespace                                             ]
00036 //[-------------------------------------------------------]
00037 namespace PLScene {
00038 
00039 
00040 //[-------------------------------------------------------]
00041 //[ Classes                                               ]
00042 //[-------------------------------------------------------]
00043 /**
00044 *  @brief
00045 *    Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction
00046 */
00047 class SNDirectionalLight : public SNLight {
00048 
00049 
00050     //[-------------------------------------------------------]
00051     //[ RTTI interface                                        ]
00052     //[-------------------------------------------------------]
00053     pl_class(PLS_RTTI_EXPORT, SNDirectionalLight, "PLScene", PLScene::SNLight, "Directional light scene node representing parallel light beams coming from an infinite distance at a certain direction")
00054         // Attributes
00055         pl_attribute(AABBMin,   PLMath::Vector3,    PLMath::Vector3(-10000.0f, -10000.0f, -10000.0f),   ReadWrite,  GetSet, "Minimum position of the 'scene node space' axis aligned bounding box", "")
00056         pl_attribute(AABBMax,   PLMath::Vector3,    PLMath::Vector3( 10000.0f,  10000.0f,  10000.0f),   ReadWrite,  GetSet, "Maximum position of the 'scene node space' axis aligned bounding box", "")
00057         // Constructors
00058         pl_constructor_0(DefaultConstructor,    "Default constructor",  "")
00059     pl_class_end
00060 
00061 
00062     //[-------------------------------------------------------]
00063     //[ Public functions                                      ]
00064     //[-------------------------------------------------------]
00065     public:
00066         /**
00067         *  @brief
00068         *    Default constructor
00069         */
00070         PLS_API SNDirectionalLight();
00071 
00072         /**
00073         *  @brief
00074         *    Destructor
00075         */
00076         PLS_API virtual ~SNDirectionalLight();
00077 
00078 
00079     //[-------------------------------------------------------]
00080     //[ Public virtual SNLight functions                      ]
00081     //[-------------------------------------------------------]
00082     public:
00083         PLS_API virtual bool IsRenderLight() const override;
00084         PLS_API virtual bool IsDirectionalLight() const override;
00085 
00086 
00087 };
00088 
00089 
00090 //[-------------------------------------------------------]
00091 //[ Namespace                                             ]
00092 //[-------------------------------------------------------]
00093 } // PLScene
00094 
00095 
00096 #endif // __PLSCENE_DIRECTIONALLIGHT_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:51:02
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