PixelLightAPI  .
MeshManager.h
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00001 /*********************************************************\
00002  *  File: MeshManager.h                                  *
00003  *
00004  *  Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/)
00005  *
00006  *  This file is part of PixelLight.
00007  *
00008  *  PixelLight is free software: you can redistribute it and/or modify
00009  *  it under the terms of the GNU Lesser General Public License as published by
00010  *  the Free Software Foundation, either version 3 of the License, or
00011  *  (at your option) any later version.
00012  *
00013  *  PixelLight is distributed in the hope that it will be useful,
00014  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00016  *  GNU Lesser General Public License for more details.
00017  *
00018  *  You should have received a copy of the GNU Lesser General Public License
00019  *  along with PixelLight. If not, see <http://www.gnu.org/licenses/>.
00020 \*********************************************************/
00021 
00022 
00023 #ifndef __PLMESH_MESHMANAGER_H__
00024 #define __PLMESH_MESHMANAGER_H__
00025 #pragma once
00026 
00027 
00028 //[-------------------------------------------------------]
00029 //[ Includes                                              ]
00030 //[-------------------------------------------------------]
00031 #include <PLCore/Container/ResourceManager.h>
00032 #include "PLMesh/MeshHandler.h"
00033 
00034 
00035 //[-------------------------------------------------------]
00036 //[ Namespace                                             ]
00037 //[-------------------------------------------------------]
00038 namespace PLMesh {
00039 
00040 
00041 //[-------------------------------------------------------]
00042 //[ Forward declarations                                  ]
00043 //[-------------------------------------------------------]
00044 class SkeletonManager;
00045 
00046 
00047 //[-------------------------------------------------------]
00048 //[ Classes                                               ]
00049 //[-------------------------------------------------------]
00050 /**
00051 *  @brief
00052 *    This is a manager for the mesh resource
00053 *
00054 *  @note
00055 *    - Unloads unused resources automatically by default
00056 */
00057 class MeshManager : public PLCore::ResourceManager<Mesh> {
00058 
00059 
00060     //[-------------------------------------------------------]
00061     //[ Public functions                                      ]
00062     //[-------------------------------------------------------]
00063     public:
00064         /**
00065         *  @brief
00066         *    Constructor
00067         *
00068         *  @param[in] cRenderer
00069         *    Renderer to use
00070         */
00071         PLMESH_API MeshManager(PLRenderer::Renderer &cRenderer);
00072 
00073         /**
00074         *  @brief
00075         *    Destructor
00076         */
00077         PLMESH_API virtual ~MeshManager();
00078 
00079         /**
00080         *  @brief
00081         *    Returns the used renderer
00082         *
00083         *  @return
00084         *    Pointer to the renderer the meshes should use, can be a null pointer
00085         */
00086         PLMESH_API PLRenderer::Renderer *GetRenderer() const;
00087 
00088         /**
00089         *  @brief
00090         *    Creates the mesh and adds the required LODs
00091         *
00092         *  @return
00093         *   The created mesh, a null pointer on error
00094         *
00095         *  @note
00096         *    - If the mesh is created, the 'Material' is added automatically
00097         */
00098         PLMESH_API Mesh *CreateMesh();
00099 
00100         /**
00101         *  @brief
00102         *    Creates a new mesh resource
00103         *
00104         *  @param[in] sName
00105         *    Resource name, if empty an unused name is set automatically
00106         *  @param[in] bStatic
00107         *    Static mesh? (better performance!)
00108         *
00109         *  @return
00110         *    Pointer to the created resource, a null pointer if there was an error
00111         *
00112         *  @note
00113         *    - If there's already a resource with this name, this resource is returned
00114         */
00115         PLMESH_API Mesh *CreateMesh(const PLCore::String &sName, bool bStatic = true);
00116 
00117         /**
00118         *  @brief
00119         *    Creates a mesh resource using a mesh creator
00120         *
00121         *  @param[in] sName
00122         *    Mesh creator class name (for instance "MeshCreatorSphere")
00123         *  @param[in] bStatic
00124         *    Static mesh? (better performance!)
00125         *  @param[in] sParameters
00126         *    Mesh creator parameters. (for instance "Radius='4.0' Detail='20'")
00127         *    This parameters depend on the used mesh creator.
00128         *
00129         *  @return
00130         *    Pointer to the created resource, a null pointer if there was an error
00131         *    (maybe unknown class or the class is not derived from 'MeshCreator')
00132         */
00133         PLMESH_API Mesh *CreateMesh(const PLCore::String &sName, bool bStatic, const PLCore::String &sParameters);
00134 
00135         /**
00136         *  @brief
00137         *    Load mesh
00138         *
00139         *  @param[in] sFilename
00140         *    Mesh filename. It's also possible to create meshes dynamically.
00141         *    "Create MeshCreatorSphere Name=\"Sphere\" Radius=\"4.0\" Detail=\"20.0\""
00142         *    For instance will use the mesh creator class 'MeshCreatorSphere'
00143         *    to create a mesh with the name 'Sphere' and some parameters.
00144         *  @param[in] sParams
00145         *    Optional load method parameters, can be an empty string
00146         *  @param[in] sMethod
00147         *    Optional name of the load method to use, can be an empty string
00148         *  @param[in] bReloadMesh
00149         *    Force mesh itself to be reloaded?
00150         *  @param[in] bStatic
00151         *    Static mesh? (better performance!)
00152         *
00153         *  @return
00154         *    The loaded mesh, a null pointer on error
00155         */
00156         PLMESH_API Mesh *LoadMesh(const PLCore::String &sFilename, const PLCore::String &sParams = "", const PLCore::String &sMethod = "", bool bReloadMesh = false, bool bStatic = true);
00157 
00158         /**
00159         *  @brief
00160         *    Returns the skeleton manager
00161         *
00162         *  @return
00163         *    The skeleton manager
00164         */
00165         PLMESH_API SkeletonManager &GetSkeletonManager() const;
00166 
00167 
00168     //[-------------------------------------------------------]
00169     //[ Private data                                          ]
00170     //[-------------------------------------------------------]
00171     private:
00172         PLRenderer::Renderer *m_pRenderer;          /**< Renderer the manager is using (always valid!) */
00173         SkeletonManager      *m_pSkeletonManager;   /**< Skeleton manager (always valid!) */
00174 
00175 
00176     //[-------------------------------------------------------]
00177     //[ Private virtual PLCore::ResourceManager functions     ]
00178     //[-------------------------------------------------------]
00179     private:
00180         virtual Mesh *CreateResource(const PLCore::String &sName) override;
00181 
00182 
00183 };
00184 
00185 
00186 //[-------------------------------------------------------]
00187 //[ Namespace                                             ]
00188 //[-------------------------------------------------------]
00189 } // PLMesh
00190 
00191 
00192 #endif // __PLMESH_MESHMANAGER_H__


PixelLight PixelLight 0.9.10-R1
Copyright (C) 2002-2011 by The PixelLight Team
Last modified Fri Dec 23 2011 15:50:58
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