PixelLightAPI
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00001 /*********************************************************\ 00002 * File: MeshCreatorCube.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLMESH_MESHCREATOR_CUBE_H__ 00024 #define __PLMESH_MESHCREATOR_CUBE_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLMath/Vector3.h> 00032 #include "PLMesh/Creator/MeshCreator.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Forward declarations ] 00037 //[-------------------------------------------------------] 00038 namespace PLRenderer { 00039 class VertexBuffer; 00040 } 00041 00042 00043 //[-------------------------------------------------------] 00044 //[ Namespace ] 00045 //[-------------------------------------------------------] 00046 namespace PLMesh { 00047 00048 00049 //[-------------------------------------------------------] 00050 //[ Classes ] 00051 //[-------------------------------------------------------] 00052 /** 00053 * @brief 00054 * Cube mesh creator class 00055 * 00056 * @note 00057 * - If texture coordinates are generated each side has its own vertices 00058 * - Order of the materials of MultiMaterials is true: 00059 * x-positive (0), x-negative (1), y-positive (2), 00060 * y-negative (3), z-positive (4), z-negative (5) 00061 */ 00062 class MeshCreatorCube : public MeshCreator { 00063 00064 00065 //[-------------------------------------------------------] 00066 //[ RTTI interface ] 00067 //[-------------------------------------------------------] 00068 pl_class(PLMESH_RTTI_EXPORT, MeshCreatorCube, "PLMesh", PLMesh::MeshCreator, "Cube mesh creator class") 00069 // Attributes 00070 pl_attribute(Dimension, PLMath::Vector3, PLMath::Vector3(0.5f, 0.5f, 0.5f), ReadWrite, DirectValue, "Cube dimension into positive/negative direction around the center", "") 00071 pl_attribute(MultiMaterials, bool, false, ReadWrite, DirectValue, "Should each side has it's own material?", "") 00072 pl_attribute(Offset, PLMath::Vector3, PLMath::Vector3(0.0f, 0.0f, 0.0f), ReadWrite, DirectValue, "Offset to center", "") 00073 // Constructors 00074 pl_constructor_0(DefaultConstructor, "Default constructor", "") 00075 pl_class_end 00076 00077 00078 //[-------------------------------------------------------] 00079 //[ Public functions ] 00080 //[-------------------------------------------------------] 00081 public: 00082 /** 00083 * @brief 00084 * Default constructor 00085 */ 00086 PLMESH_API MeshCreatorCube(); 00087 00088 /** 00089 * @brief 00090 * Destructor 00091 */ 00092 PLMESH_API virtual ~MeshCreatorCube(); 00093 00094 00095 //[-------------------------------------------------------] 00096 //[ Private functions ] 00097 //[-------------------------------------------------------] 00098 private: 00099 /** 00100 * @brief 00101 * Sets the four normal vectors of a cube side 00102 * 00103 * @param[in] cVertexBuffer 00104 * Vertex buffer to use 00105 * @param[in] nSide 00106 * Cube side 00107 * @param[in] fX 00108 * X component of the normal vector 00109 * @param[in] fY 00110 * Y component of the normal vector 00111 * @param[in] fZ 00112 * Z component of the normal vector 00113 */ 00114 void SetNormals(PLRenderer::VertexBuffer &cVertexBuffer, PLCore::uint32 nSide, float fX, float fY, float fZ) const; 00115 00116 00117 //[-------------------------------------------------------] 00118 //[ Private virtual MeshCreator functions ] 00119 //[-------------------------------------------------------] 00120 private: 00121 virtual Mesh *Create(Mesh &cMesh, PLCore::uint32 nLODLevel = 0, bool bStatic = true) const override; 00122 00123 00124 }; 00125 00126 00127 //[-------------------------------------------------------] 00128 //[ Namespace ] 00129 //[-------------------------------------------------------] 00130 } // PLMesh 00131 00132 00133 #endif // __PLMESH_MESHCREATOR_CUBE_H__
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