PixelLightAPI
.
|
#include <PLCore/Base/Rtti.h>
#include <PLMath/Vector3.h>
#include <PLGraphics/Color/Color4.h>
#include "PLRenderer/PLRenderer.h"
Go to the source code of this file.
Classes | |
class | PLRenderer::FixedFunctions |
Abstract fixed functions renderer interface. More... | |
struct | PLRenderer::FixedFunctions::Capabilities |
Holds all hardware capabilities. More... | |
class | PLRenderer::FixedFunctions::RenderState |
Fixed functions render states. More... | |
class | PLRenderer::FixedFunctions::Transform |
Transform states. More... | |
class | PLRenderer::FixedFunctions::TextureEnvironment |
Texture environment modes. More... | |
class | PLRenderer::FixedFunctions::TexCoordGen |
Texture coordinate generation modes. More... | |
class | PLRenderer::FixedFunctions::TextureStage |
Texture stage states. More... | |
class | PLRenderer::FixedFunctions::Fog |
Fog modes. More... | |
class | PLRenderer::FixedFunctions::MaterialState |
Material states. More... | |
class | PLRenderer::FixedFunctions::LightType |
Light types. More... | |
struct | PLRenderer::FixedFunctions::Light |
Light data. More... | |
class | PLRenderer::FixedFunctions::Shade |
Shade modes. More... | |
Namespaces | |
namespace | PLMath |
namespace | PLRenderer |
|