PixelLightAPI
.
|
00001 /*********************************************************\ 00002 * File: BodyMesh.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_BODYMESH_H__ 00024 #define __PLPHYSICS_BODYMESH_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLMath/Vector3.h> 00032 #include "PLPhysics/Body.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLPhysics { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Classes ] 00043 //[-------------------------------------------------------] 00044 /** 00045 * @brief 00046 * Abstract PL physics mesh body 00047 * 00048 * @remarks 00049 * Tree collision is the preferred method for collision with polygonal meshes 00050 * of arbitrary complexity. The mesh must be made of flat non-intersecting polygons, but they 00051 * do not explicitly need to be triangles. Tree collision can be serialized by the application 00052 * to/from an arbitrary storage device.\n 00053 * If concave polygons are added to the tree collision, the variable 'Optimize' must be set to 1. 00054 * With the optimize variable set to 1, we will optimize the collision mesh by removing non 00055 * essential edges from adjacent flat polygons. We will not change the topology of the mesh but 00056 * significantly reduces the number of polygons in the mesh. The reduction factor of the number of 00057 * polygons in the mesh depends upon the irregularity of the mesh topology. A reduction factor of 00058 * 1.5 to 2 is common. If the variable optimize is set to zero, will leave the mesh geometry unaltered. 00059 * 00060 * @note 00061 * - When a mesh is assigned to a body the mass of the body is ignored in all dynamics 00062 * calculations. This makes the body behave as a static body. 00063 * - The "TwoSided" material parameter should be supported 00064 */ 00065 class BodyMesh : public Body { 00066 00067 00068 //[-------------------------------------------------------] 00069 //[ Public functions ] 00070 //[-------------------------------------------------------] 00071 public: 00072 /** 00073 * @brief 00074 * Destructor 00075 */ 00076 PLPHYSICS_API virtual ~BodyMesh(); 00077 00078 /** 00079 * @brief 00080 * Returns the collision mesh 00081 * 00082 * @return 00083 * The collision mesh 00084 */ 00085 PLPHYSICS_API PLCore::String GetMesh() const; 00086 00087 /** 00088 * @brief 00089 * Returns the mesh scale 00090 * 00091 * @return 00092 * The mesh scale 00093 */ 00094 PLPHYSICS_API const PLMath::Vector3 &GetMeshScale() const; 00095 00096 /** 00097 * @brief 00098 * Returns whether the physics API is allowed to optimize the mesh or not (if supported) 00099 * 00100 * @return 00101 * 'true' if the physics API is allowed to optimize the mesh, else 'false' 00102 */ 00103 PLPHYSICS_API bool GetOptimize() const; 00104 00105 00106 //[-------------------------------------------------------] 00107 //[ Protected functions ] 00108 //[-------------------------------------------------------] 00109 protected: 00110 /** 00111 * @brief 00112 * Constructor 00113 * 00114 * @param[in] cWorld 00115 * World this body is in 00116 * @param[in] cBodyImpl 00117 * Reference to the physics API specific body implementation 00118 * @param[in] sMesh 00119 * Collision mesh 00120 * @param[in] vMeshScale 00121 * Mesh scale 00122 * @param[in] bOptimize 00123 * Allow the physics API to optimize the mesh? (if supported) 00124 */ 00125 PLPHYSICS_API BodyMesh(World &cWorld, BodyImpl &cBodyImpl, const PLCore::String &sMesh, const PLMath::Vector3 &vMeshScale, bool bOptimize); 00126 00127 00128 //[-------------------------------------------------------] 00129 //[ Protected data ] 00130 //[-------------------------------------------------------] 00131 protected: 00132 PLCore::String m_sMesh; /**< Collision mesh */ 00133 PLMath::Vector3 m_vMeshScale; /**< Mesh scale */ 00134 bool m_bOptimize; /**< Allow the physics API to optimize the mesh? (if supported) */ 00135 00136 00137 }; 00138 00139 00140 //[-------------------------------------------------------] 00141 //[ Namespace ] 00142 //[-------------------------------------------------------] 00143 } // PLPhysics 00144 00145 00146 #endif // __PLPHYSICS_BODYMESH_H__
|