PixelLightAPI
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00001 /*********************************************************\ 00002 * File: BodyEllipsoid.h * 00003 * 00004 * Copyright (C) 2002-2011 The PixelLight Team (http://www.pixellight.org/) 00005 * 00006 * This file is part of PixelLight. 00007 * 00008 * PixelLight is free software: you can redistribute it and/or modify 00009 * it under the terms of the GNU Lesser General Public License as published by 00010 * the Free Software Foundation, either version 3 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * PixelLight is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU Lesser General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public License 00019 * along with PixelLight. If not, see <http://www.gnu.org/licenses/>. 00020 \*********************************************************/ 00021 00022 00023 #ifndef __PLPHYSICS_BODYELLIPSOID_H__ 00024 #define __PLPHYSICS_BODYELLIPSOID_H__ 00025 #pragma once 00026 00027 00028 //[-------------------------------------------------------] 00029 //[ Includes ] 00030 //[-------------------------------------------------------] 00031 #include <PLMath/Vector3.h> 00032 #include "PLPhysics/Body.h" 00033 00034 00035 //[-------------------------------------------------------] 00036 //[ Namespace ] 00037 //[-------------------------------------------------------] 00038 namespace PLPhysics { 00039 00040 00041 //[-------------------------------------------------------] 00042 //[ Classes ] 00043 //[-------------------------------------------------------] 00044 /** 00045 * @brief 00046 * Abstract PL physics ellipsoid body 00047 * 00048 * @remarks 00049 * Sphere collision are generalized ellipsoids, the application can create many different kind 00050 * of objects by just playing with dimensions of the radius. For example to make a sphere set all 00051 * tree radius to the same value, to make a ellipse of revolution just set two of the tree radius 00052 * to the same value.\n 00053 * General ellipsoids are very good hull geometries to represent the outer shell of avatars in a game. 00054 */ 00055 class BodyEllipsoid : public Body { 00056 00057 00058 //[-------------------------------------------------------] 00059 //[ Public functions ] 00060 //[-------------------------------------------------------] 00061 public: 00062 /** 00063 * @brief 00064 * Destructor 00065 */ 00066 PLPHYSICS_API virtual ~BodyEllipsoid(); 00067 00068 /** 00069 * @brief 00070 * Returns the ellipsoid radius along each axis 00071 * 00072 * @return 00073 * The ellipsoid radius along each axis 00074 */ 00075 PLPHYSICS_API const PLMath::Vector3 &GetRadius() const; 00076 00077 00078 //[-------------------------------------------------------] 00079 //[ Protected functions ] 00080 //[-------------------------------------------------------] 00081 protected: 00082 /** 00083 * @brief 00084 * Constructor 00085 * 00086 * @param[in] cWorld 00087 * World this body is in 00088 * @param[in] cBodyImpl 00089 * Reference to the physics API specific body implementation 00090 * @param[in] vRadius 00091 * Ellipsoid radius along each axis 00092 */ 00093 PLPHYSICS_API BodyEllipsoid(World &cWorld, BodyImpl &cBodyImpl, const PLMath::Vector3 &vRadius); 00094 00095 00096 //[-------------------------------------------------------] 00097 //[ Protected data ] 00098 //[-------------------------------------------------------] 00099 protected: 00100 PLMath::Vector3 m_vRadius; /**< Ellipsoid radius along each axis */ 00101 00102 00103 }; 00104 00105 00106 //[-------------------------------------------------------] 00107 //[ Namespace ] 00108 //[-------------------------------------------------------] 00109 } // PLPhysics 00110 00111 00112 #endif // __PLPHYSICS_BODYELLIPSOID_H__
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