Demos
Dungeon Demo V1.5 (released on February 24, 2012)

This interactive demo presents many of the main features of the PixelLight engine. It makes use of our new deferred renderer and also shows many additional graphical effects. The demo can be run either in a self-running demo mode or interactively providing the typical first-person and free camera modes. User interaction with the scene is implemented by using a physics plugin, which connects the PixelLight framework with a third-party physics engine.
To download the demo, click on the link below. The package contains the self running demo including the PixelLight runtime and can be executed without installing.
- PixelLight dungeon demo (Windows, package contains x86, x64 and PLViewerQt)
- PixelLight dungeon demo (Linux, package contains x86, x64 and PLViewerQt)
Sci-Fi Demo V0.2 (released on June 20, 2012)

Work in progress self running sci-fi demo (movie/machinima). This demo is only using Lua scripts to accomplish the application logic.
To download the demo, click on the link below. The package contains the self running demo including the PixelLight runtime and can be executed without installing.
- PixelLight Sci-Fi demo (Windows, package contains x86, x64 and PLViewerQt)
- PixelLight Sci-Fi demo (Linux package contains x86, x64 and PLViewerQt)
Volume Rendering Demo V0.1 (released on June 20, 2012)

Volume rendering within PixelLight using GPU shader based volume raycasting. This demo is only using Lua scripts to accomplish the application logic.
To download the demo, click on the link below. The package contains the demo including the PixelLight runtime and can be executed without installing.
- PixelLight volume rendering demo (Windows, package contains x86, x64 and PLViewerQt)
- PixelLight volume rendering demo (Linux, package contains x86, x64 and PLViewerQt)
Cartoon Demo (released on August 27, 2010)

The cartoon demo represents a game-prototype which could be easily used to develop a simple jump-and-run type game. It uses cartoon like graphics effects to produce a non-photorealistic game look. The game interaction makes heavy use of the physics engine for e.g. character movement, platforms and physical interaction with many objects in the scene.
To download the demo, click on the link below. The package contains the
self running demo including the PixelLight runtime and can be executed without installing.

