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aikidos first game with pixellight

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Re: aikidos first game with pixellight

Postby COfenberg » Mon Apr 23, 2012 7:47 pm

Cool progress. Time to blend in the old film post process effect when the monster is getting visible. *g*
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Re: aikidos first game with pixellight

Postby gavlig » Wed Apr 25, 2012 1:36 pm

I've noticed some seams appearing in walls during your walk. Is that an engine or game bug? And is it fixable?
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Re: aikidos first game with pixellight

Postby aikidos » Wed Apr 25, 2012 1:45 pm

gavlig wrote:I've noticed some seams appearing in walls during your walk. Is that an engine or game bug? And is it fixable?

Yea. I see, but i dont know how i can fix its (2 objects are close to each other (p.s. distance 0)).
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Re: aikidos first game with pixellight

Postby COfenberg » Wed Apr 25, 2012 2:06 pm

aikidos wrote:
gavlig wrote:I've noticed some seams appearing in walls during your walk. Is that an engine or game bug? And is it fixable?

Yea. I see, but i dont know how i can fix its (2 objects are close to each other (p.s. distance 0)).

That's a general realtime rendering issue. Whenever possible, merge vertices sharing the same position in space to a single vertex and index it from multiple polygons.
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Re: aikidos first game with pixellight

Postby aikidos » Wed Apr 25, 2012 2:35 pm

Unfortunately, this is not possible in this situation (a lot of code rewriting and create new system random generation lvl). :(
I'll try to do something with it.
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Re: aikidos first game with pixellight

Postby COfenberg » Wed Apr 25, 2012 2:42 pm

Maybe decreasing the distance between the camera z near and z far plane helps to increase the depth buffer precision (e.g. set ZNear to 0.1 and ZFar to 100).
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Re: aikidos first game with pixellight

Postby COfenberg » Fri Apr 27, 2012 7:07 am

Moved the topic into the "showcase"-forum
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Re: aikidos first game with pixellight

Postby skaiware » Sat Apr 28, 2012 3:43 pm

Hi Aikidos
From now some years, I love the ideas of :
- dark games (Penumbra, Thief, ...) playing with lights/shadows, hiding from NonPlayerCharacters, ...
- generated levels : no need of artists, nor designers, just generate and ready to play
Questions :
- do you plan open or closed sources ?
- could we help ?
- could we speak via IM/email ?
Kind regards
S.
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Re: aikidos first game with pixellight

Postby gavlig » Thu May 03, 2012 11:46 am

This is so awesome! Hope you guys will succeed with your plans :) Are you going to make it opensource? I hope you are. И я совершенно не знаю, почему тут так много русских, я, вообще, украинец по паспорту :)

Sorry, aikidos, for offtop, it's just too exciting for me so i couldn't ignore that post.

P.S.
translation from Russian:
I have no idea why there is so much Russians here, i'm an Ukrainian by passport.
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Re: aikidos first game with pixellight

Postby aikidos » Thu May 10, 2012 8:57 am

Hi, all. Sorry that took so long to reply (epic problem with internet). During this time I wrote MotionBlur effect for my game, but it has already implemented *lol*

skaiware wrote:Hi Aikidos
From now some years, I love the ideas of :
- dark games (Penumbra, Thief, ...) playing with lights/shadows, hiding from NonPlayerCharacters, ...
- generated levels : no need of artists, nor designers, just generate and ready to play
Questions :
- do you plan open or closed sources ?
- could we help ?
- could we speak via IM/email ?
Kind regards
S.


I think - OpenSource. While I did not have internet, I could not do anything. :( But now he and I got here I will begin again the work. ;)
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Re: aikidos first game with pixellight

Postby aikidos » Fri Jun 08, 2012 3:33 pm

New screenshot (flashlight have battery (a very useful feature for horror *trollface*)):
Spoiler:
Image


This engine very easy to use for my project task and more. PL the best free 3D engine (my view) 8-)
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Re: aikidos first game with pixellight

Postby aikidos » Sun Jun 17, 2012 1:52 pm

Beta version >> Click. ;)
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Re: aikidos first game with pixellight

Postby gavlig » Sun Jun 17, 2012 4:37 pm

could you please release sources so i would be able to compile it? win-only build doesn't seem to work on my archlinux :)
Не мог бы ты сырцами поделиться? А то вин-онли сборка на линуксе не работает :)
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Re: aikidos first game with pixellight

Postby COfenberg » Sun Jun 17, 2012 8:39 pm

aikidos wrote:Beta version >> Click. ;)

The sound effects are pretty cool. As a fan of colourful and dancing pixels, I also really like the flashlight... had quite some fun in walking over it in order to get it to spin around.

In general, it's pretty dark up to point were I am lost, especially when the flashlight battery is empty. Maybe it's possible to give the monsters an emissive map for glowing parts, this way it would be at least possible to see that it's probably a bad idea to further walk into this black direction.

Maybe adding flares as objects might also help to further build on the "black and light" concept. Pick up up to x flares, and when required throw them onto the flow to have for at least a few seconds some more light. :D
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Re: aikidos first game with pixellight

Postby aikidos » Sun Jun 17, 2012 9:47 pm

Very interesting ideas, COfenberg! I'll try to work on them :)

gavlig wrote:could you please release sources so i would be able to compile it? win-only build doesn't seem to work on my archlinux :)
Не мог бы ты сырцами поделиться? А то вин-онли сборка на линуксе не работает :)


While I can not :(
Пока что не могу :(
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